H A D | node_context_pool_manager_gles.cpp | 266 GLenum attachType, const BindImage& image, uint32_t& width, uint32_t& height, uint32_t views, bool isStarted) in BindToFbo() 303 if (views) { in BindToFbo() 305 GL_FRAMEBUFFER, attachType, plat.image, (GLint)image.mipLevel, (GLint)image.layer, (GLsizei)views); in BindToFbo() 317 uint32_t& height, uint32_t views, bool isStarted, bool multisampledRenderToTexture) in BindToFboMultisampled() 356 if (views && multisampledRenderToTexture && isTrans && in BindToFboMultisampled() 362 GL_FRAMEBUFFER, attachType, plat.image, image.mipLevel, samples, image.layer, views); in BindToFboMultisampled() 365 if (views) { in BindToFboMultisampled() 367 GL_FRAMEBUFFER, attachType, plat.image, (GLint)image.mipLevel, (GLint)image.layer, (GLsizei)views); in BindToFboMultisampled() 426 const auto views = HighestBit(sb.viewMask); in GenerateSubPassFBO() local 433 BindToFbo(drawBuffers[idx], images[ci], framebuffer.width, framebuffer.height, views, in GenerateSubPassFBO() 265 BindToFbo( GLenum attachType, const BindImage& image, uint32_t& width, uint32_t& height, uint32_t views, bool isStarted) BindToFbo() argument 316 BindToFboMultisampled(GLenum attachType, const BindImage& image, const BindImage& resolveImage, uint32_t& width, uint32_t& height, uint32_t views, bool isStarted, bool multisampledRenderToTexture) BindToFboMultisampled() argument 514 const auto views = HighestBit(sb.viewMask); GenerateResolveFBO() local 535 BindToFbo(BindType(image), images[ci], framebuffer.width, framebuffer.height, views, GenerateResolveFBO() local [all...] |