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Searched
refs:viewIndex
(Results
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2
) sorted by relevance
/foundation/graphic/graphic_3d/lume/LumeRender/src/vulkan/
H
A
D
node_context_pool_manager_vk.cpp
162
uint32_t
viewIndex
= 0;
in CreateFramebuffer()
local
171
imageViews[
viewIndex
] = plat.imageViewBase;
in CreateFramebuffer()
176
imageViews[
viewIndex
] = imagePlat.mipImageAllLayerViews[attachmentDesc.mipLevel];
in CreateFramebuffer()
178
imageViews[
viewIndex
] = plat.imageView;
in CreateFramebuffer()
182
imageViews[
viewIndex
] = imagePlat.mipImageViews[attachmentDesc.mipLevel];
in CreateFramebuffer()
184
imageViews[
viewIndex
] = imagePlat.layerImageViews[attachmentDesc.layer];
in CreateFramebuffer()
186
viewIndex
++;
in CreateFramebuffer()
193
if (!validImageViews || (
viewIndex
!= attachmentCount)) {
in CreateFramebuffer()
198
if (validImageViews && (
viewIndex
== attachmentCount)) {
in CreateFramebuffer()
/foundation/arkui/ui_lite/frameworks/components/
H
A
D
ui_picker.cpp
331
int16_t
viewIndex
= childView->GetViewIndex();
in RefreshSelected()
local
332
if (
viewIndex
== lastSelectIndex) {
in RefreshSelected()
340
if (
viewIndex
== index) {
in RefreshSelected()
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