Searched refs:viewHeight (Results 1 - 9 of 9) sorted by relevance
/foundation/arkui/ace_engine/frameworks/core/components_ng/pattern/model/ |
H A D | model_touch_handler.cpp | 20 bool ModelTouchHandler::HandleTouchEvent(const TouchEventInfo& info, uint32_t viewWidth, uint32_t viewHeight) in HandleTouchEvent() argument 23 auto sceneEvent = CreateSceneTouchEvent(event, viewWidth, viewHeight); in HandleTouchEvent() 77 uint32_t viewWidth, uint32_t viewHeight) const in CreateSceneTouchEvent() 79 if (viewWidth == 0U || viewHeight == 0U) { in CreateSceneTouchEvent() 80 LOGE("CreateSceneTouchEvent error view width and height %d x %d", viewWidth, viewHeight); in CreateSceneTouchEvent() 88 pointerEvent.y_ = point.GetOffset().GetY() / viewHeight; in CreateSceneTouchEvent() 99 pointerEvent.deltaY_ = deltaChange.GetY() / viewHeight; in CreateSceneTouchEvent()
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H A D | model_touch_handler.h | 36 bool HandleTouchEvent(const TouchEventInfo& info, uint32_t viewWidth, uint32_t viewHeight); 60 uint32_t viewHeight) const;
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/foundation/arkui/ui_lite/frameworks/components/ |
H A D | ui_video.cpp | 647 int16_t viewHeight = GetHeight(); in SetSurfaceInfo() local 648 if ((viewWidth <= 0) || (viewHeight <= 0)) { in SetSurfaceInfo() 653 float ratioY = static_cast<float>(height) / viewHeight; in SetSurfaceInfo() 661 surfaceViewPositionY = (viewHeight - surfaceViewHeight) / 2; // 2:half in SetSurfaceInfo() 664 surfaceViewHeight = viewHeight; in SetSurfaceInfo()
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/foundation/arkui/ace_engine/frameworks/core/components_ng/pattern/waterflow/layout/top_down/ |
H A D | water_flow_layout_info.h | 114 float BottomFinalPos(float viewHeight) const override 116 float endOffset = viewHeight - GetContentHeight();
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/foundation/arkui/ace_engine/adapter/preview/entrance/ |
H A D | ace_run_args.h | 75 int32_t viewHeight = 0; member
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H A D | ace_ability.cpp | 103 LOGI("runArgs.viewHeight: %{private}d", runArgs.viewHeight); in DumpAceRunArgs() 380 // Should make it possible to update surface changes by using viewWidth and viewHeight. in InitEnv()
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/foundation/arkui/ace_engine/frameworks/core/components_ng/pattern/waterflow/layout/ |
H A D | water_flow_layout_info_base.h | 123 * @param viewHeight height of the viewport. 126 virtual float BottomFinalPos(float viewHeight) const = 0;
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/foundation/arkui/ace_engine/frameworks/core/components_ng/pattern/waterflow/layout/sliding_window/ |
H A D | water_flow_layout_info_sw.h | 93 float BottomFinalPos(float viewHeight) const override;
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H A D | water_flow_layout_info_sw.cpp | 454 float WaterFlowLayoutInfoSW::BottomFinalPos(float viewHeight) const 456 return -(EndPosWithMargin() + delta_ + footerHeight_) + std::min(maxHeight_, viewHeight);
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