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/foundation/graphic/graphic_3d/lume/LumeRender/src/loader/
H A Dshader_loader.cpp103 auto const vidsPath = fileManager_.OpenDirectory(desc.vertexInputDeclarationPath); in Load() local
104 if (vidsPath) { in Load()
105 LoadVids(desc.vertexInputDeclarationPath, *vidsPath); in Load()

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