Searched refs:vidIndex (Results 1 - 2 of 2) sorted by relevance
/foundation/graphic/graphic_3d/lume/LumeRender/src/loader/ |
H A D | shader_loader.cpp | 403 const uint32_t vidIndex = in CreateGraphicsShader() local 417 { uri, rsId, catId, vidIndex, plIndex, stateIndex, vertIndex, fragIndex, shaderStr, matMeta }, in CreateGraphicsShader() 426 { uri, rsId, catId, vidIndex, plIndex, stateIndex, vertIndex, fragIndex, shaderStr, matMeta }, in CreateGraphicsShader()
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/foundation/graphic/graphic_3d/lume/LumeRender/src/device/ |
H A D | shader_manager.cpp | 1165 const uint32_t vidIndex = mappings.clientData[arrayIndex].vertexInputDeclarationIndex; 1166 if (vidIndex < shaderVid_.rhr.size()) { 1167 PLUGIN_ASSERT(vidIndex < shaderVid_.rhr.size()); 1168 return shaderVid_.rhr[vidIndex];
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