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Searched refs:vertexShader (Results 1 - 7 of 7) sorted by relevance

/foundation/graphic/graphic_2d/rosen/modules/effect/effectChain/src/
H A Dprogram.cpp21 void Program::Compile(const std::string& vertexShader, const std::string& fragmentShader) in Compile() argument
23 vertexID_ = CreateShader(GL_VERTEX_SHADER, vertexShader); in Compile()
/foundation/graphic/graphic_3d/lume/LumeRender/src/loader/
H A Dshader_loader.cpp181 string vertShader = shaderVariant.vertexShader; in HandleShaderFile()
374 const string_view vertexShader = svRef.vertexShader; in CreateGraphicsShader() local
376 uint32_t vertIndex = (forceReload) ? INVALID_SM_INDEX : shaderMgr_.GetShaderModuleIndex(vertexShader); in CreateGraphicsShader()
378 const auto shaderFile = LoadShaderFile(vertexShader, ShaderStageFlagBits::CORE_SHADER_STAGE_VERTEX_BIT); in CreateGraphicsShader()
380 vertIndex = shaderMgr_.CreateShaderModule(vertexShader, shaderFile.info); in CreateGraphicsShader()
433 PLUGIN_LOG_E("Failed to load shader : %s %s", vertexShader.data(), fragmentShader.data()); in CreateGraphicsShader()
450 const string_view vertShader = shaderVariants[0].vertexShader; in CreateShader()
H A Dshader_data_loader.h54 BASE_NS::string vertexShader; member
H A Dshader_data_loader.cpp58 SafeGetJsonValue(jsonData, "vert", result.error, data.vertexShader); in LoadSingleShaderVariant()
/foundation/graphic/graphic_2d/rosen/modules/effect/effectChain/include/
H A Dprogram.h26 void Compile(const std::string& vertexShader, const std::string& fragmentShader);
/foundation/graphic/graphic_2d/rosen/samples/opengl/test_eglCreateWindowSurface/entry/src/main/cpp/render/
H A Degl_core.h34 GLuint CreateProgram(const char *vertexShader, const char *fragShader);
H A Degl_core.cpp95 GLuint EGLCore::CreateProgram(const char *vertexShader, const char *fragShader) in CreateProgram() argument
97 if ((vertexShader == nullptr) || (fragShader == nullptr)) { in CreateProgram()
99 "createProgram: vertexShader or fragShader is null"); in CreateProgram()
103 GLuint vertex = LoadShader(GL_VERTEX_SHADER, vertexShader); in CreateProgram()

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