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Help
Searched
refs:vertexData_
(Results
1 - 2
of
2
) sorted by relevance
/foundation/graphic/graphic_3d/lume/Lume_3D/src/util/
H
A
D
mesh_builder.cpp
1120
auto offset =
vertexData_
.size();
in SetVertexData()
1121
vertexData_
.resize(offset + sizeof(Math::Vec3) * submeshDesc.vertexCount);
in SetVertexData()
1123
{
vertexData_
.data() + offset, sizeof(Math::Vec3) * submeshDesc.vertexCount } };
in SetVertexData()
1136
auto offset =
vertexData_
.size();
in SetVertexData()
1137
vertexData_
.resize(offset + sizeof(Math::Vec3) * submeshDesc.vertexCount);
in SetVertexData()
1139
{
vertexData_
.data() + offset, sizeof(Math::Vec3) * submeshDesc.vertexCount } };
in SetVertexData()
1152
auto offset =
vertexData_
.size();
in SetVertexData()
1153
vertexData_
.resize(offset + sizeof(Math::Vec2) * submeshDesc.vertexCount);
in SetVertexData()
1155
{
vertexData_
.data() + offset, sizeof(Math::Vec2) * submeshDesc.vertexCount } };
in SetVertexData()
1652
if (!
vertexData_
in GenerateMissingAttributes()
[all...]
H
A
D
mesh_builder.h
187
mutable BASE_NS::vector<uint8_t>
vertexData_
;
member in final
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