Home
Sort by
last modified time
|
relevance
|
path
Repository(s)
applications
arkcompiler
base
build
commonlibrary
developtools
device
docs
domains
drivers
foundation
ide
interface
kernel
napi_generator
productdefine
test
third_party
vendor
select all
invert selection
clear
Full Search
Search through all text tokens(words,strings,identifiers,numbers) in index.
Definition
Only finds symbol definitions(where e.g a variable(function,...) is defined).
Symbol
Only finds symbol(e.g. methods classes,function,variables).
File Path
Path of the source file(use "/").If you want just exact path,enclose it in "".Source files end with: .jar/.bz2/.a/.h/.java...
History
History log comments.
Type
Any
Bzip(2)
C
Clojure
C#
C++
ELF
Erlang
Image file
Fortran
Golang
GZIP
Haskell
Jar
Java
Java class
JavaScript
Lisp
Lua
Pascal
Perl
PHP
Plain Text
PL/SQL
Python
Rust
Scala
Shell script
SQL
Tar
Tcl
Troff
UUEncoded
Visual Basic
XML
Zip
Type of analyzer used to filter file types include with selected(e.g. just C sources).
Help
Searched
refs:vertexData
(Results
1 - 5
of
5
) sorted by relevance
/foundation/graphic/graphic_3d/lume/LumeRender/src/node/
H
A
D
render_node_default_acceleration_structure_staging.cpp
85
{ triRef.
vertexData
.handle.GetHandle(), triRef.
vertexData
.offset },
in ExecuteFrame()
/foundation/graphic/graphic_3d/lume/LumeRender/api/render/datastore/
H
A
D
intf_render_data_store_default_acceleration_structure_staging.h
54
StagingAccelerationStructureBufferOffset
vertexData
;
member
/foundation/graphic/graphic_3d/lume/LumeRender/api/render/device/
H
A
D
pipeline_state_desc.h
1391
BufferOffset
vertexData
;
member
/foundation/graphic/graphic_3d/lume/Lume_3D/src/gltf/
H
A
D
gltf2_importer.cpp
2837
auto
vertexData
= meshBuilders_[mesh]->GetVertexData();
2858
fill(
vertexData
, bufferAccess[MeshComponent::Submesh::DM_VB_POS]);
2860
fill(
vertexData
, bufferAccess[MeshComponent::Submesh::DM_VB_NOR]);
2862
fill(
vertexData
, bufferAccess[MeshComponent::Submesh::DM_VB_UV0]);
2865
fill(
vertexData
, bufferAccess[MeshComponent::Submesh::DM_VB_UV1]);
2869
fill(
vertexData
, bufferAccess[MeshComponent::Submesh::DM_VB_TAN]);
2873
fill(
vertexData
, bufferAccess[MeshComponent::Submesh::DM_VB_COL]);
/foundation/graphic/graphic_3d/lume/LumeRender/src/vulkan/
H
A
D
render_backend_vk.cpp
2277
const GpuBufferVk* vb = gpuResourceMgr_.GetBuffer<const GpuBufferVk>(trianglesRef.
vertexData
.handle);
2280
const VkDeviceOrHostAddressConstKHR
vertexData
{ GetBufferDeviceAddress(
2299
vertexData
, //
vertexData
Completed in 13 milliseconds