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Searched refs:vertexBufferBinds (Results 1 - 2 of 2) sorted by relevance

/foundation/graphic/graphic_3d/lume/LumeRender/src/gles/
H A Ddevice_gles.cpp1889 auto& vertexBufferBinds = state.vertexBufferBinds;
1891 for (auto& t : vertexBufferBinds) {
2001 auto& vertexBufferBinds = vaoStates_[boundVao_ - 1].vertexBufferBinds;
2003 if (vertexBufferBinds[slot].bound) {
2004 bind = (vertexBufferBinds[slot].buffer != buffer) || (vertexBufferBinds[slot].offset != offset) ||
2005 (vertexBufferBinds[slot].stride != stride);
2008 vertexBufferBinds[slo
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H A Ddevice_gles.h402 } vertexBufferBinds[PipelineStateConstants::MAX_VERTEX_BUFFER_COUNT]; member

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