Searched refs:vertexBuffer (Results 1 - 4 of 4) sorted by relevance
/foundation/graphic/graphic_2d/rosen/samples/webgl/entry/src/main/js/MainAbility/pages/index/sample2/ |
H A D | shadow2_demo.js | 128 initAttributeVariable(gl, program.a_Position, o.vertexBuffer); 141 initAttributeVariable(gl, program.a_Position, o.vertexBuffer); 186 o.vertexBuffer = initArrayBuffer(gl, vertices, 3, gl.FLOAT); 191 if (!o.vertexBuffer || !o.colorBuffer || !o.indexBuffer) { 266 o.vertexBuffer = initArrayBuffer(gl, vertices, 3, gl.FLOAT); // vertexBuffer 270 if (!o.vertexBuffer || !o.colorBuffer || !o.indexBuffer) {
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/foundation/graphic/graphic_2d/rosen/samples/webgl/entry/src/main/js/MainAbility/pages/index/sample/ |
H A D | shadow_demo.js | 126 initAttributeVariable(gl, program.a_Position, o.vertexBuffer); 139 initAttributeVariable(gl, program.a_Position, o.vertexBuffer); 184 o.vertexBuffer = initArrayBuffer(gl, vertices, 3, gl.FLOAT); 189 if (!o.vertexBuffer || !o.colorBuffer || !o.indexBuffer) { 264 o.vertexBuffer = initArrayBuffer(gl, vertices, 3, gl.FLOAT); // vertexBuffer 268 if (!o.vertexBuffer || !o.colorBuffer || !o.indexBuffer) {
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/foundation/graphic/graphic_3d/lume/Lume_3D/src/util/ |
H A D | mesh_builder.h | 86 RENDER_NS::RenderHandleReference vertexBuffer; member 93 CORE_NS::EntityReference vertexBuffer; member
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H A D | mesh_builder.cpp | 518 handles.vertexBuffer = gpuResourceManager.Create(vertexBufferDesc); in CreateGpuBuffers() 549 staging->CopyBufferToBuffer(stagingBuffer, handles.vertexBuffer, copyData); in StageToBuffers() 575 submesh.bufferAccess[MeshComponent::Submesh::DM_VB_POS].buffer = bufferEntities.vertexBuffer; in FillSubmeshBuffers() 576 submesh.bufferAccess[MeshComponent::Submesh::DM_VB_NOR].buffer = bufferEntities.vertexBuffer; in FillSubmeshBuffers() 577 submesh.bufferAccess[MeshComponent::Submesh::DM_VB_UV0].buffer = bufferEntities.vertexBuffer; in FillSubmeshBuffers() 580 submesh.bufferAccess[MeshComponent::Submesh::DM_VB_UV1].buffer = bufferEntities.vertexBuffer; in FillSubmeshBuffers() 584 submesh.bufferAccess[MeshComponent::Submesh::DM_VB_TAN].buffer = bufferEntities.vertexBuffer; in FillSubmeshBuffers() 587 submesh.bufferAccess[MeshComponent::Submesh::DM_VB_COL].buffer = bufferEntities.vertexBuffer; in FillSubmeshBuffers() 1612 if (bufferHandles_.vertexBuffer) { in CreateBuffers() 1630 entities.vertexBuffer in CreateBuffers() [all...] |
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