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/foundation/graphic/graphic_2d/rosen/samples/webgl/entry/src/main/js/MainAbility/pages/index/sample2/
H A Dshadow2_demo.js128 initAttributeVariable(gl, program.a_Position, o.vertexBuffer);
141 initAttributeVariable(gl, program.a_Position, o.vertexBuffer);
186 o.vertexBuffer = initArrayBuffer(gl, vertices, 3, gl.FLOAT);
191 if (!o.vertexBuffer || !o.colorBuffer || !o.indexBuffer) {
266 o.vertexBuffer = initArrayBuffer(gl, vertices, 3, gl.FLOAT); // vertexBuffer
270 if (!o.vertexBuffer || !o.colorBuffer || !o.indexBuffer) {
/foundation/graphic/graphic_2d/rosen/samples/webgl/entry/src/main/js/MainAbility/pages/index/sample/
H A Dshadow_demo.js126 initAttributeVariable(gl, program.a_Position, o.vertexBuffer);
139 initAttributeVariable(gl, program.a_Position, o.vertexBuffer);
184 o.vertexBuffer = initArrayBuffer(gl, vertices, 3, gl.FLOAT);
189 if (!o.vertexBuffer || !o.colorBuffer || !o.indexBuffer) {
264 o.vertexBuffer = initArrayBuffer(gl, vertices, 3, gl.FLOAT); // vertexBuffer
268 if (!o.vertexBuffer || !o.colorBuffer || !o.indexBuffer) {
/foundation/graphic/graphic_3d/lume/Lume_3D/src/util/
H A Dmesh_builder.h86 RENDER_NS::RenderHandleReference vertexBuffer; member
93 CORE_NS::EntityReference vertexBuffer; member
H A Dmesh_builder.cpp518 handles.vertexBuffer = gpuResourceManager.Create(vertexBufferDesc); in CreateGpuBuffers()
549 staging->CopyBufferToBuffer(stagingBuffer, handles.vertexBuffer, copyData); in StageToBuffers()
575 submesh.bufferAccess[MeshComponent::Submesh::DM_VB_POS].buffer = bufferEntities.vertexBuffer; in FillSubmeshBuffers()
576 submesh.bufferAccess[MeshComponent::Submesh::DM_VB_NOR].buffer = bufferEntities.vertexBuffer; in FillSubmeshBuffers()
577 submesh.bufferAccess[MeshComponent::Submesh::DM_VB_UV0].buffer = bufferEntities.vertexBuffer; in FillSubmeshBuffers()
580 submesh.bufferAccess[MeshComponent::Submesh::DM_VB_UV1].buffer = bufferEntities.vertexBuffer; in FillSubmeshBuffers()
584 submesh.bufferAccess[MeshComponent::Submesh::DM_VB_TAN].buffer = bufferEntities.vertexBuffer; in FillSubmeshBuffers()
587 submesh.bufferAccess[MeshComponent::Submesh::DM_VB_COL].buffer = bufferEntities.vertexBuffer; in FillSubmeshBuffers()
1612 if (bufferHandles_.vertexBuffer) { in CreateBuffers()
1630 entities.vertexBuffer in CreateBuffers()
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