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Searched refs:vertexAttribBindSlots_ (Results 1 - 2 of 2) sorted by relevance

/foundation/graphic/graphic_3d/lume/LumeRender/src/gles/
H A Drender_backend_gles.h287 } vertexAttribBindSlots_[MAX_VERTEXINPUT_BINDINGS]; member in final
H A Drender_backend_gles.cpp1649 vertexAttribBindSlots_[i].id = plat.buffer; in RenderCommandBindVertexBuffers()
1650 vertexAttribBindSlots_[i].offset = static_cast<intptr_t>(offset); in RenderCommandBindVertexBuffers()
1652 vertexAttribBindSlots_[i].id = 0; in RenderCommandBindVertexBuffers()
1653 vertexAttribBindSlots_[i].offset = 0; in RenderCommandBindVertexBuffers()
2420 const auto& slot = vertexAttribBindSlots_[binding]; in BindVertexInputs()

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