/foundation/graphic/graphic_3d/lume/LumeRender/api/render/shaders/common/ |
H A D | render_blur_common.h | 53 texture2D tex, sampler sampl, const vec2 fragCoord, const vec2 uv, const vec2 dir, const vec2 invTexSize) in GaussianBlurRGBA() 58 vec2 currOffset = vec2(CORE_BLUR_OFFSETS[idx]) * dir.xy; in GaussianBlurRGBA() 61 textureLod(sampler2D(tex, sampl), (vec2(fragCoord) + currOffset) * invTexSize, 0) * CORE_BLUR_WEIGHTS[idx]; in GaussianBlurRGBA() 63 textureLod(sampler2D(tex, sampl), (vec2(fragCoord) - currOffset) * invTexSize, 0) * CORE_BLUR_WEIGHTS[idx]; in GaussianBlurRGBA() 70 texture2D tex, sampler sampl, const vec2 fragCoord, const vec2 u in GaussianBlurRGB() [all...] |
H A D | render_post_process_common.h | 26 float getVignetteCoeff(const vec2 uv, CORE_RELAXEDP const float coeff, CORE_RELAXEDP const float power) in getVignetteCoeff() 28 vec2 uvVal = uv.xy * (vec2(1.0) - uv.yx); in getVignetteCoeff() 37 float getChromaCoeff(const vec2 uv, CORE_RELAXEDP const float chromaCoefficient) in getChromaCoeff() 40 vec2 distUv = (uv - 0.5) * 2.0; in getChromaCoeff() 47 float RandomDither(vec2 st) in RandomDither() 49 return fract(sin(dot(st.xy, vec2(12.9898, 78.233))) * 43758.5453); in RandomDither()
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H A D | render_post_process_blocks.h | 50 in uint postProcessFlags, in vec4 vignetteFactor, in vec2 uv, in vec3 inCol, out vec3 outCol) in PostProcessVignetteBlock() 54 const vec2 uvVal = uv.xy * (vec2(1.0) - uv.yx); in PostProcessVignetteBlock() 64 void PostProcessColorFringeBlock(in uint postProcessFlags, in vec4 chromaFactor, in vec2 uv, in vec2 uvSize, in PostProcessColorFringeBlock() 71 const vec2 distUv = (uv - 0.5) * 2.0; in PostProcessColorFringeBlock() 74 const vec2 uvDistToImageCenter = chroma * uvSize; in PostProcessColorFringeBlock() 76 textureLod(imgSampler, uv - vec2(uvDistToImageCenter.x, uvDistToImageCenter.y), 0).x; in PostProcessColorFringeBlock() 78 textureLod(imgSampler, uv + vec2(uvDistToImageCenter.x, uvDistToImageCenter.y), 0).z; in PostProcessColorFringeBlock() 88 void PostProcessDitherBlock(in uint postProcessFlags, in vec4 ditherFactor, in vec2 u [all...] |
H A D | render_compatibility_common.h | 28 using vec2 = BASE_NS::Math::Vec2; 62 vec2 GetFragCoordUv(vec2 fragCoord, vec2 inverseTexelSize) in GetFragCoordUv() 64 vec2 uv = fragCoord * inverseTexelSize; in GetFragCoordUv() 66 uv = vec2(uv.x, 1.0 - uv.y); in GetFragCoordUv()
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/foundation/graphic/graphic_3d/lume/LumeRender/assets/render/shaders/common/ |
H A D | bloom_common.h | 43 vec3 bloomDownscaleWeighted9(vec2 uv, vec2 invTexSize, texture2D tex, sampler sampl) in bloomDownscaleWeighted9() 45 vec3 colSample = textureLod(sampler2D(tex, sampl), uv + vec2(-0.96875, 0.96875) * invTexSize, 0).xyz; in bloomDownscaleWeighted9() 50 colSample = textureLod(sampler2D(tex, sampl), uv + vec2(0.00000, 0.93750) * invTexSize, 0).xyz; // 0.00000, 0.93750: param in bloomDownscaleWeighted9() 55 colSample = textureLod(sampler2D(tex, sampl), uv + vec2(0.96875, 0.96875) * invTexSize, 0).xyz; // 0.96875: param in bloomDownscaleWeighted9() 61 uv + vec2(-0.93750, 0.00000) * invTexSize, 0).xyz; // 0.93750, 0.00000:param in bloomDownscaleWeighted9() 72 uv + vec2(0.93750, 0.00000) * invTexSize, 0).xyz; // 0.93750, 0.00000:param in bloomDownscaleWeighted9() 78 colSample = textureLod(sampler2D(tex, sampl), uv + vec2(-0.96875, -0.96875) * invTexSize, 0).xyz; // 0.96875:param in bloomDownscaleWeighted9() 84 uv + vec2(0.00000, -0.93750) * invTexSize, 0).xyz; // 0.93750, 0.00000:param in bloomDownscaleWeighted9() 89 colSample = textureLod(sampler2D(tex, sampl), uv + vec2(0.9687 in bloomDownscaleWeighted9() [all...] |
H A D | fxaa_reference.h | 20 vec2 pos, in FxaaPixelShader() 24 vec2 fxaaQualityRcpFrame, in FxaaPixelShader()
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/foundation/graphic/graphic_3d/lume/Lume_3D/api/3d/shaders/common/ |
H A D | 3d_dm_shadowing_common.h | 27 vec2 ComputeReceiverPlaneDepthBias(const vec3 uvDdx, const vec3 uvDdy) in ComputeReceiverPlaneDepthBias() 29 vec2 uvBias; in ComputeReceiverPlaneDepthBias() 36 float GetPcfSample(sampler2DShadow shadow, const vec2 baseUv, const vec2 offset, const float compareDepth, in GetPcfSample() 37 const vec2 texelSize, const vec2 receiverPlaneDepthBias) in GetPcfSample() 39 const vec2 uvOffset = offset * texelSize; in GetPcfSample() 65 const vec2 textureSize = atlasSizeInvSize.xy; in CalcPcfShadow() 66 const vec2 texelSize = atlasSizeInvSize.zw; in CalcPcfShadow() 71 const vec2 offse in CalcPcfShadow() [all...] |
H A D | 3d_dm_inplace_sampling_common.h | 23 vec2 GetTransformedUV(const DefaultMaterialUnpackedTexTransformStruct texTransform, const vec2 uvInput) in GetTransformedUV() 25 vec2 uv; in GetTransformedUV() 43 vec2 GetFinalSamplingUV(vec4 inputUv, uint texCoordInfoBit, uint texCoordIdx) in GetFinalSamplingUV() 46 vec2 uv = (((texCoordInfo >> CORE_MATERIAL_TEXCOORD_INFO_SHIFT) & texCoordInfoBit) == texCoordInfoBit) ? inputUv.zw in GetFinalSamplingUV() 57 vec2 GetFinalSamplingUV(vec4 inputUv, uint texCoordInfoBit, uint texCoordIdx, uint instanceIdx) in GetFinalSamplingUV() 60 vec2 uv = (((texCoordInfo >> CORE_MATERIAL_TEXCOORD_INFO_SHIFT) & texCoordInfoBit) == texCoordInfoBit) ? inputUv.zw in GetFinalSamplingUV() 74 const vec2 uv = in GetBaseColorSample() 80 const vec2 uv = GetFinalSamplingUV( in GetBaseColorSample() 87 const vec2 u in GetNormalSample() [all...] |
H A D | 3d_dm_target_packing_common.h | 26 vec2 OctWrap(in vec2 v) in OctWrap() 28 return (1.0 - abs(v.yx)) * vec2((v.x >= 0.0) ? 1.0 : -1.0, (v.y >= 0.0) ? 1.0 : -1.0); in OctWrap() 30 vec2 NormalOctEncode(in vec3 normal) in NormalOctEncode() 38 vec3 NormalOctDecode(in vec2 f) in NormalOctDecode() 43 n.xy += vec2((n.x >= 0.0) ? -t : t, (n.y >= 0.0) ? -t : t); in NormalOctDecode() 120 vec2 GetPackVelocity(in vec2 velocity) in GetPackVelocity() 125 vec4 GetPackVelocityAndNormal(in vec2 velocity, in vec3 normal) in GetPackVelocityAndNormal() 170 vec2 GetUnpackVelocit [all...] |
H A D | 3d_dm_inplace_env_common.h | 47 in uint environmentType, in uint cameraIdx, in vec2 uv, in samplerCube cubeMap, in sampler2D texMap, out vec4 color) in InplaceEnvironmentBlock() 72 const vec2 texCoord = vec2(atan(worldView.z, worldView.x) + CORE3D_DEFAULT_ENV_PI, acos(worldView.y)) / in InplaceEnvironmentBlock() 73 vec2(2.0 * CORE3D_DEFAULT_ENV_PI, CORE3D_DEFAULT_ENV_PI); in InplaceEnvironmentBlock() 77 const vec2 texCoord = (uv + vec2(1.0)) * 0.5; in InplaceEnvironmentBlock()
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H A D | 3d_dm_indirect_lighting_common.h | 66 vec2 ab = vec2(-1.04, 1.04) * a004 + r.zw; in EnvBRDFApprox() 78 const vec2 c0 = { -1, -0.0275 }; in EnvBRDFApproxNonmetal() 79 const vec2 c1 = { 1, 0.0425 }; in EnvBRDFApproxNonmetal() 80 vec2 r = Roughness * c0 + c1; in EnvBRDFApproxNonmetal()
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H A D | 3d_dm_inplace_post_process.h | 26 void InplacePostProcess(in vec2 fragUv, inout vec4 color) in InplacePostProcess() 33 const vec2 vecCoeffs = fragUv.xy * tickDelta; in InplacePostProcess()
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H A D | 3d_dm_inout_common.h | 26 layout(location = 2) in vec2 inUv0; 27 layout(location = 3) in vec2 inUv1;
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/foundation/graphic/graphic_3d/lume/LumeBinaryCompile/LumeShaderCompiler/test/simple/snippets/ |
H A D | core_lerp_blocks.h | 15 void GenericLerp(in vec2 a, in vec2 b, in float t, out vec2 c) in GenericLerp()
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H A D | core_image_blocks.h | 16 void GenericImageSample(in vec2 inUv, in sampler2D inSampler, out vec4 outColor) in GenericImageSample()
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/foundation/window/window_manager/test/fuzztest/wms/windowutilmath_fuzzer/ |
H A D | windowutilmath_fuzzer.cpp | 75 void InitVector2(OHOS::Rosen::TransformHelper::Vector2& vec2, in InitVector2() argument 81 startPos += GetObject<float>(vec2.x_, data + startPos, size - startPos); in InitVector2() 82 startPos += GetObject<float>(vec2.y_, data + startPos, size - startPos); in InitVector2() 131 OHOS::Rosen::TransformHelper::Vector2 vec2; in WindowUtilMathFuzzPart1() local 132 InitVector2(vec2, data, size, startPos); in WindowUtilMathFuzzPart1() 133 OHOS::Rosen::TransformHelper::CreateTranslation(vec2); in WindowUtilMathFuzzPart1() 157 OHOS::Rosen::TransformHelper::Vector2 vec2; in WindowUtilMathFuzzPart2() local 158 InitVector2(vec2, data, size, startPos); in WindowUtilMathFuzzPart2() 159 OHOS::Rosen::TransformHelper::Transform(vec2, mat3); in WindowUtilMathFuzzPart2() 169 OHOS::Rosen::TransformHelper::GetOriginScreenPoint(vec2, mat in WindowUtilMathFuzzPart2() [all...] |
/foundation/graphic/graphic_2d/rosen/samples/webgl/entry/src/main/js/MainAbility/pages/index/sample/ |
H A D | cube_demo.js | 24 attribute vec2 a_TexCoord; 27 varying vec2 v_TexCoord; 51 varying vec2 v_TexCoord; 58 vec2 u_FogDist = vec2(60,90);
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H A D | panorama_demo.js | 22 attribute vec2 a_TexCoord; 27 varying vec2 v_TexCoord; 38 varying vec2 v_TexCoord;
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/foundation/graphic/graphic_2d/rosen/samples/webgl/entry/src/main/js/MainAbility/pages/index/sample2/ |
H A D | cube2_demo.js | 24 in vec2 a_TexCoord; 27 out vec2 v_TexCoord; 51 in vec2 v_TexCoord; 59 vec2 u_FogDist = vec2(60,90);
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H A D | panorama2_demo.js | 23 in vec2 a_TexCoord; 28 out vec2 v_TexCoord; 40 in vec2 v_TexCoord;
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H A D | shadow2_demo.js | 42 in vec2 a_TexCoord; 47 out vec2 v_TexCoord; 60 in vec2 v_TexCoord;
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/foundation/multimedia/image_effect/frameworks/native/render_environment/base/math/ |
H A D | render_vector.h | 21 #include "glm/vec2.hpp"
28 typedef glm::vec2 Vec2;
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/foundation/distributeddatamgr/kv_store/frameworks/libs/distributeddb/test/unittest/common/common/ |
H A D | distributeddb_tools_unit_test.h | 96 static bool CompareVector(const std::vector<T>& vec1, const std::vector<T>& vec2) in CompareVector() argument 98 if (vec1.size() != vec2.size()) { in CompareVector() 101 for (size_t i = 0; i < vec2.size(); i++) { in CompareVector() 102 if (vec1[i] != vec2[i]) { in CompareVector() 111 static bool CompareVectorN(const std::vector<T>& vec1, const std::vector<T>& vec2, uint32_t n) in CompareVectorN() argument 113 if (n > std::min(vec1.size(), vec2.size())) { in CompareVectorN() 117 if (vec1[i] != vec2[i]) { in CompareVectorN()
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/foundation/graphic/graphic_3d/lume/LumeBinaryCompile/LumeShaderCompiler/test/simple/ |
H A D | core_fullscreen_template.h | 30 layout(location = 0) in vec2 inUv;
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/foundation/multimedia/camera_framework/services/camera_service/include/ |
H A D | hstream_metadata.h | 51 void removeMetadataType(std::vector<int32_t>& vec1, std::vector<int32_t>& vec2);
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