Searched refs:vec0 (Results 1 - 2 of 2) sorted by relevance
/foundation/graphic/graphic_3d/lume/LumeBase/api/base/math/ |
H A D | matrix_util.h | 412 const Vec4 vec0(m.y.x, m.x.x, m.x.x, m.x.x); in Inverse() 418 const Vec4 inv1(vec0 * fac0 - vec2 * fac3 + vec3 * fac4); in Inverse() 419 const Vec4 inv2(vec0 * fac1 - vec1 * fac3 + vec3 * fac5); in Inverse() 420 const Vec4 inv3(vec0 * fac2 - vec1 * fac4 + vec2 * fac5); in Inverse()
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/foundation/graphic/graphic_3d/lume/Lume_3D/src/ecs/systems/ |
H A D | render_system.cpp | 466 inline constexpr Math::Vec4 LerpVec4(const Math::Vec4& vec0, const Math::Vec4& vec1, const Math::Vec4& blend) in LerpVec4() argument 468 return Math::Vec4(Math::lerp(vec0.x, vec1.x, blend.x), Math::lerp(vec0.y, vec1.y, blend.y), in LerpVec4() 469 Math::lerp(vec0.z, vec1.z, blend.z), Math::lerp(vec0.w, vec1.w, blend.w)); in LerpVec4()
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