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/foundation/multimedia/player_framework/test/unittest/screen_capture_test/native/include/
H A Dscreen_capture_native_mock.h61 std::weak_ptr<ScreenCapture> vd) : mockCb_(cb), screenCapture_(vd) {} in ScreenCaptureNativeCallbackMock()
60 ScreenCaptureNativeCallbackMock(std::shared_ptr<ScreenCaptureCallBackMock> cb, std::weak_ptr<ScreenCapture> vd) ScreenCaptureNativeCallbackMock() argument
/foundation/arkui/ace_engine/frameworks/base/geometry/
H A Dtransform_util.cpp23 double vd[3] = { v[0], v[1], v[2] }; in Length3() local
24 return static_cast<float>(std::sqrt(vd[0] * vd[0] + vd[1] * vd[1] + vd[2] * vd[2])); in Length3()
/foundation/graphic/graphic_3d/lume/LumeRender/src/gles/
H A Drender_backend_gles.cpp2263 const ViewportDesc& vd = renderCmd.viewportDesc; in RenderCommandDynamicStateViewport() local
2264 SetViewport(renderArea_, vd); in RenderCommandDynamicStateViewport()
3022 void RenderBackendGLES::SetViewport(const RenderPassDesc::RenderArea& ra, const ViewportDesc& vd) in SetViewport() argument
3032 if ((vd.x != viewport_.x) || (vd.y != viewport_.y) || (vd.width != viewport_.width) || in SetViewport()
3033 (vd.height != viewport_.height)) { in SetViewport()
3036 if ((vd.minDepth != viewport_.minDepth) || (vd.maxDepth != viewport_.maxDepth)) { in SetViewport()
3041 viewport_.x = vd in SetViewport()
[all...]
H A Drender_backend_gles.h141 void SetViewport(const RenderPassDesc::RenderArea& ra, const ViewportDesc& vd);
/foundation/graphic/graphic_3d/lume/Lume_3D/src/render/node/
H A Drender_node_default_shadow_render_slot.cpp303 ViewportDesc vd = currentScene_.viewportDesc; in RenderSubmeshes() local
304 vd.x = static_cast<float>(xOffset); in RenderSubmeshes()
307 cmdList.SetDynamicStateViewport(vd); in RenderSubmeshes()
/foundation/graphic/graphic_3d/lume/LumeRender/src/nodecontext/
H A Drender_command_list.cpp195 void ValidateViewport(const string_view nodeName, const ViewportDesc& vd) in ValidateViewport() argument
197 if ((vd.width < 1.0f) || (vd.height < 1.0f)) { in ValidateViewport()
199 "RENDER_VALIDATION : viewport width (%f) and height (%f) must be one or larger (node: %s)", vd.width, in ValidateViewport()
200 vd.height, nodeName.data()); in ValidateViewport()
/foundation/graphic/graphic_3d/lume/LumeRender/src/vulkan/
H A Drender_backend_vk.cpp2442 const ViewportDesc& vd = renderCmd.viewportDesc;
2445 vd.x, // x
2446 vd.y, // y
2447 vd.width, // width
2448 vd.height, // height
2449 vd.minDepth, // minDepth
2450 vd.maxDepth, // maxDepth

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