Searched refs:vd (Results 1 - 7 of 7) sorted by relevance
/foundation/multimedia/player_framework/test/unittest/screen_capture_test/native/include/ |
H A D | screen_capture_native_mock.h | 61 std::weak_ptr<ScreenCapture> vd) : mockCb_(cb), screenCapture_(vd) {} in ScreenCaptureNativeCallbackMock() 60 ScreenCaptureNativeCallbackMock(std::shared_ptr<ScreenCaptureCallBackMock> cb, std::weak_ptr<ScreenCapture> vd) ScreenCaptureNativeCallbackMock() argument
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/foundation/arkui/ace_engine/frameworks/base/geometry/ |
H A D | transform_util.cpp | 23 double vd[3] = { v[0], v[1], v[2] }; in Length3() local 24 return static_cast<float>(std::sqrt(vd[0] * vd[0] + vd[1] * vd[1] + vd[2] * vd[2])); in Length3()
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/foundation/graphic/graphic_3d/lume/LumeRender/src/gles/ |
H A D | render_backend_gles.cpp | 2263 const ViewportDesc& vd = renderCmd.viewportDesc; in RenderCommandDynamicStateViewport() local 2264 SetViewport(renderArea_, vd); in RenderCommandDynamicStateViewport() 3022 void RenderBackendGLES::SetViewport(const RenderPassDesc::RenderArea& ra, const ViewportDesc& vd) in SetViewport() argument 3032 if ((vd.x != viewport_.x) || (vd.y != viewport_.y) || (vd.width != viewport_.width) || in SetViewport() 3033 (vd.height != viewport_.height)) { in SetViewport() 3036 if ((vd.minDepth != viewport_.minDepth) || (vd.maxDepth != viewport_.maxDepth)) { in SetViewport() 3041 viewport_.x = vd in SetViewport() [all...] |
H A D | render_backend_gles.h | 141 void SetViewport(const RenderPassDesc::RenderArea& ra, const ViewportDesc& vd);
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/foundation/graphic/graphic_3d/lume/Lume_3D/src/render/node/ |
H A D | render_node_default_shadow_render_slot.cpp | 303 ViewportDesc vd = currentScene_.viewportDesc; in RenderSubmeshes() local 304 vd.x = static_cast<float>(xOffset); in RenderSubmeshes() 307 cmdList.SetDynamicStateViewport(vd); in RenderSubmeshes()
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/foundation/graphic/graphic_3d/lume/LumeRender/src/nodecontext/ |
H A D | render_command_list.cpp | 195 void ValidateViewport(const string_view nodeName, const ViewportDesc& vd) in ValidateViewport() argument 197 if ((vd.width < 1.0f) || (vd.height < 1.0f)) { in ValidateViewport() 199 "RENDER_VALIDATION : viewport width (%f) and height (%f) must be one or larger (node: %s)", vd.width, in ValidateViewport() 200 vd.height, nodeName.data()); in ValidateViewport()
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/foundation/graphic/graphic_3d/lume/LumeRender/src/vulkan/ |
H A D | render_backend_vk.cpp | 2442 const ViewportDesc& vd = renderCmd.viewportDesc; 2445 vd.x, // x 2446 vd.y, // y 2447 vd.width, // width 2448 vd.height, // height 2449 vd.minDepth, // minDepth 2450 vd.maxDepth, // maxDepth
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