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Searched refs:variantName (Results 1 - 8 of 8) sorted by relevance

/foundation/graphic/graphic_3d/lume/LumeRender/src/loader/
H A Dshader_loader.cpp329 const string_view variantName = shaderVariant.variantName; in CreateComputeShader() local
351 if (!variantName.empty()) { in CreateComputeShader()
357 { baseShaderPath, variantName, displayName }); in CreateComputeShader()
393 const string fullName = uri + svRef.variantName; in CreateGraphicsShader()
421 if (!svRef.variantName.empty()) { in CreateGraphicsShader()
427 { dataLoader.GetBaseShader(), svRef.variantName, svRef.displayName }); in CreateGraphicsShader()
484 const ShaderManager::GraphicsStateVariantCreateInfo variantCreateInfo { variant.renderSlot, variant.variantName, in CreateShaderStates()
493 "error creating graphics state (name: %s, variant: %s)", uri.data(), variant.variantName.data()); in CreateShaderStates()
H A Dshader_state_loader.h33 BASE_NS::string variantName; member
H A Dshader_data_loader.h51 BASE_NS::string variantName; member
H A Dshader_state_loader_util.cpp331 SafeGetJsonValue(state, "variantName", ssr.res.error, variant.variantName); in LoadStates()
332 if (variant.variantName.empty()) { in LoadStates()
H A Dshader_data_loader.cpp56 SafeGetJsonValue(jsonData, "variantName", result.error, data.variantName); in LoadSingleShaderVariant()
/foundation/graphic/graphic_3d/lume/LumeRender/api/render/device/
H A Dintf_shader_manager.h205 * @param variantName A variant name.
209 const BASE_NS::string_view baseShaderPath, const BASE_NS::string_view variantName) = 0;
220 * @param variantName A variant name.
224 const BASE_NS::string_view baseShaderPath, const BASE_NS::string_view variantName) = 0;
276 * @param variantName Name of variant.
280 const BASE_NS::string_view path, const BASE_NS::string_view variantName) const = 0;
306 const BASE_NS::string_view path, const BASE_NS::string_view variantName) const = 0;
612 * @param variantName Name of the variant.
616 const BASE_NS::string_view path, const BASE_NS::string_view variantName) const = 0;
637 * @param variantName Varian
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/foundation/graphic/graphic_3d/lume/LumeRender/src/device/
H A Dshader_manager.h143 const BASE_NS::string_view baseShaderPath, const BASE_NS::string_view variantName) override;
146 const BASE_NS::string_view variantName) override;
162 const BASE_NS::string_view path, const BASE_NS::string_view variantName) const override;
171 const BASE_NS::string_view path, const BASE_NS::string_view variantName) const override;
219 const BASE_NS::string_view variantName; member
285 BASE_NS::fixed_string<MAX_DEFAULT_NAME_LENGTH> variantName; member
501 const BASE_NS::string_view path, const BASE_NS::string_view variantName) const override;
507 const BASE_NS::string_view path, const BASE_NS::string_view variantName) const override;
H A Dshader_manager.cpp492 const string fullName = createInfo.path + pathCreateInfo.variantName; in Create()
528 nameDataRef.variantName = pathCreateInfo.variantName; in Create()
556 const string fullName = createInfo.path + pathCreateInfo.variantName; in Create()
607 nameDataRef.variantName = pathCreateInfo.variantName; in Create()
614 if ((!pathCreateInfo.variantName.empty()) && pathCreateInfo.baseShaderPath.empty()) { in Create()
616 pathCreateInfo.variantName.data()); in Create()
657 const ComputeShaderCreateInfo& createInfo, const string_view baseShaderPath, const string_view variantName) in CreateComputeShader()
664 { baseShaderPath, variantName, {} }); in CreateComputeShader()
656 CreateComputeShader( const ComputeShaderCreateInfo& createInfo, const string_view baseShaderPath, const string_view variantName) CreateComputeShader() argument
681 CreateShader( const ShaderCreateInfo& createInfo, const string_view baseShaderPath, const string_view variantName) CreateShader() argument
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