Searched refs:variantName (Results 1 - 8 of 8) sorted by relevance
/foundation/graphic/graphic_3d/lume/LumeRender/src/loader/ |
H A D | shader_loader.cpp | 329 const string_view variantName = shaderVariant.variantName; in CreateComputeShader() local 351 if (!variantName.empty()) { in CreateComputeShader() 357 { baseShaderPath, variantName, displayName }); in CreateComputeShader() 393 const string fullName = uri + svRef.variantName; in CreateGraphicsShader() 421 if (!svRef.variantName.empty()) { in CreateGraphicsShader() 427 { dataLoader.GetBaseShader(), svRef.variantName, svRef.displayName }); in CreateGraphicsShader() 484 const ShaderManager::GraphicsStateVariantCreateInfo variantCreateInfo { variant.renderSlot, variant.variantName, in CreateShaderStates() 493 "error creating graphics state (name: %s, variant: %s)", uri.data(), variant.variantName.data()); in CreateShaderStates()
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H A D | shader_state_loader.h | 33 BASE_NS::string variantName; member
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H A D | shader_data_loader.h | 51 BASE_NS::string variantName; member
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H A D | shader_state_loader_util.cpp | 331 SafeGetJsonValue(state, "variantName", ssr.res.error, variant.variantName); in LoadStates() 332 if (variant.variantName.empty()) { in LoadStates()
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H A D | shader_data_loader.cpp | 56 SafeGetJsonValue(jsonData, "variantName", result.error, data.variantName); in LoadSingleShaderVariant()
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/foundation/graphic/graphic_3d/lume/LumeRender/api/render/device/ |
H A D | intf_shader_manager.h | 205 * @param variantName A variant name. 209 const BASE_NS::string_view baseShaderPath, const BASE_NS::string_view variantName) = 0; 220 * @param variantName A variant name. 224 const BASE_NS::string_view baseShaderPath, const BASE_NS::string_view variantName) = 0; 276 * @param variantName Name of variant. 280 const BASE_NS::string_view path, const BASE_NS::string_view variantName) const = 0; 306 const BASE_NS::string_view path, const BASE_NS::string_view variantName) const = 0; 612 * @param variantName Name of the variant. 616 const BASE_NS::string_view path, const BASE_NS::string_view variantName) const = 0; 637 * @param variantName Varian [all...] |
/foundation/graphic/graphic_3d/lume/LumeRender/src/device/ |
H A D | shader_manager.h | 143 const BASE_NS::string_view baseShaderPath, const BASE_NS::string_view variantName) override; 146 const BASE_NS::string_view variantName) override; 162 const BASE_NS::string_view path, const BASE_NS::string_view variantName) const override; 171 const BASE_NS::string_view path, const BASE_NS::string_view variantName) const override; 219 const BASE_NS::string_view variantName; member 285 BASE_NS::fixed_string<MAX_DEFAULT_NAME_LENGTH> variantName; member 501 const BASE_NS::string_view path, const BASE_NS::string_view variantName) const override; 507 const BASE_NS::string_view path, const BASE_NS::string_view variantName) const override;
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H A D | shader_manager.cpp | 492 const string fullName = createInfo.path + pathCreateInfo.variantName; in Create() 528 nameDataRef.variantName = pathCreateInfo.variantName; in Create() 556 const string fullName = createInfo.path + pathCreateInfo.variantName; in Create() 607 nameDataRef.variantName = pathCreateInfo.variantName; in Create() 614 if ((!pathCreateInfo.variantName.empty()) && pathCreateInfo.baseShaderPath.empty()) { in Create() 616 pathCreateInfo.variantName.data()); in Create() 657 const ComputeShaderCreateInfo& createInfo, const string_view baseShaderPath, const string_view variantName) in CreateComputeShader() 664 { baseShaderPath, variantName, {} }); in CreateComputeShader() 656 CreateComputeShader( const ComputeShaderCreateInfo& createInfo, const string_view baseShaderPath, const string_view variantName) CreateComputeShader() argument 681 CreateShader( const ShaderCreateInfo& createInfo, const string_view baseShaderPath, const string_view variantName) CreateShader() argument [all...] |
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