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Searched refs:variantData (Results 1 - 5 of 5) sorted by relevance

/foundation/graphic/graphic_3d/lume/LumeRender/src/loader/
H A Dshader_state_loader.h61 BASE_NS::vector<ShaderStateLoaderVariantData> variantData; member
H A Dshader_state_loader.cpp67 graphicsStateVariantData_ = move(ssr.states.variantData); in Load()
H A Dshader_loader.h82 const BASE_NS::array_view<const ShaderStateLoaderVariantData>& variantData,
H A Dshader_loader.cpp479 const array_view<const ShaderStateLoaderVariantData>& variantData, const array_view<const GraphicsState>& states) in CreateShaderStates()
483 const auto& variant = variantData[stateIdx]; in CreateShaderStates()
478 CreateShaderStates(const string_view uri, const array_view<const ShaderStateLoaderVariantData>& variantData, const array_view<const GraphicsState>& states) CreateShaderStates() argument
H A Dshader_state_loader_util.cpp347 ssr.states.variantData.push_back(move(variant)); in LoadStates()

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