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Help
Searched
refs:variance
(Results
1 - 2
of
2
) sorted by relevance
/foundation/graphic/graphic_3d/lume/Lume_3D/api/3d/shaders/common/
H
A
D
3d_dm_shadowing_common.h
233
float
variance
= moments.y - (moments.x * moments.x);
in CalcVsmShadow()
local
235
variance
= max(
variance
, evaluatedMinValue);
in CalcVsmShadow()
238
light =
variance
/ (
variance
+ d * d);
in CalcVsmShadow()
258
float
variance
= moments.y - (moments.x * moments.x);
in CalcVsmShadowSimpleSample()
local
260
variance
= max(
variance
, evaluatedMinValue);
in CalcVsmShadowSimpleSample()
263
light =
variance
/ (
variance
in CalcVsmShadowSimpleSample()
[all...]
/foundation/graphic/graphic_2d/rosen/modules/composer/vsync/src/
H
A
D
vsync_sampler.cpp
198
double
variance
= 0;
in UpdateModeLocked()
local
206
variance
+= pow(static_cast<double>(delta), 2); // the 2nd power of delta
in UpdateModeLocked()
212
variance
/= (numSamples_ - SAMPLES_INTERVAL_DIFF_NUMS);
in UpdateModeLocked()
213
if (
variance
> SAMPLE_VARIANCE_THRESHOLD) {
in UpdateModeLocked()
Completed in 2 milliseconds