Home
last modified time | relevance | path

Searched refs:variance (Results 1 - 2 of 2) sorted by relevance

/foundation/graphic/graphic_3d/lume/Lume_3D/api/3d/shaders/common/
H A D3d_dm_shadowing_common.h233 float variance = moments.y - (moments.x * moments.x); in CalcVsmShadow() local
235 variance = max(variance, evaluatedMinValue); in CalcVsmShadow()
238 light = variance / (variance + d * d); in CalcVsmShadow()
258 float variance = moments.y - (moments.x * moments.x); in CalcVsmShadowSimpleSample() local
260 variance = max(variance, evaluatedMinValue); in CalcVsmShadowSimpleSample()
263 light = variance / (variance in CalcVsmShadowSimpleSample()
[all...]
/foundation/graphic/graphic_2d/rosen/modules/composer/vsync/src/
H A Dvsync_sampler.cpp198 double variance = 0; in UpdateModeLocked() local
206 variance += pow(static_cast<double>(delta), 2); // the 2nd power of delta in UpdateModeLocked()
212 variance /= (numSamples_ - SAMPLES_INTERVAL_DIFF_NUMS); in UpdateModeLocked()
213 if (variance > SAMPLE_VARIANCE_THRESHOLD) { in UpdateModeLocked()

Completed in 2 milliseconds