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/foundation/arkui/ui_lite/frameworks/draw/
H A Ddraw_utils.cpp356 uint8_t validOpacity = tempFontByte & opacityMask; in DrawLetter() local
357 if (validOpacity != 0) { in DrawLetter()
358 validOpacity *= opacityStep; in DrawLetter()
360 validOpacity = in DrawLetter()
361 static_cast<OpacityType>((static_cast<uint16_t>(validOpacity) * opa) >> FONT_WEIGHT_8); in DrawLetter()
363 COLOR_FILL_BLEND(screenBuffer, bufferMode, &fillColor, ARGB8888, validOpacity); in DrawLetter()

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