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Searched refs:validFd (Results 1 - 1 of 1) sorted by relevance

/foundation/graphic/graphic_surface/buffer_handle/src/
H A Dbuffer_handle.cpp95 bool validFd = (handle.fd >= 0); in WriteBufferHandle() local
96 if (!parcel.WriteBool(validFd)) { in WriteBufferHandle()
100 if (validFd && !parcel.WriteFileDescriptor(handle.fd)) { in WriteBufferHandle()
143 bool validFd = false; in ReadBufferHandle() local
144 if (!parcel.ReadBool(validFd)) { in ReadBufferHandle()
145 UTILS_LOGE("%{public}s ReadBool validFd failed", __func__); in ReadBufferHandle()
149 if (validFd) { in ReadBufferHandle()

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