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Searched refs:valid (Results 1 - 25 of 105) sorted by relevance

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/foundation/arkui/ui_lite/frameworks/draw/
H A Ddraw_image.cpp53 Rect valid = coords; in DrawCommon() local
54 if (!valid.Intersect(valid, mask)) { in DrawCommon()
58 int16_t width = valid.GetWidth(); in DrawCommon()
67 Rect line = valid; in DrawCommon()
70 start.x = valid.GetLeft() - coords.GetLeft(); in DrawCommon()
71 start.y = valid.GetTop() - coords.GetTop(); in DrawCommon()
72 for (int16_t row = valid.GetTop(); row <= valid.GetBottom(); row++) { in DrawCommon()
/foundation/ability/ability_runtime/interfaces/inner_api/app_manager/src/appmgr/
H A Dapp_launch_data.cpp68 bool valid = userTestRecord_ ? true : false; in Marshalling() local
69 if (!parcel.WriteBool(valid)) { in Marshalling()
73 if (valid) { in Marshalling()
144 bool valid = parcel.ReadBool(); in ReadFromParcel() local
145 if (valid) { in ReadFromParcel()
182 auto valid = observer ? true : false; in Marshalling() local
183 if (!parcel.WriteBool(valid)) { in Marshalling()
188 if (valid) { in Marshalling()
228 auto valid = parcel.ReadBool(); in ReadFromParcel() local
229 if (valid) { in ReadFromParcel()
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/foundation/graphic/graphic_3d/lume/LumeRender/src/nodecontext/
H A Drender_command_list.cpp136 bool valid = true; in ValidateRenderPassAttachment() local
137 valid &= in ValidateRenderPassAttachment()
139 valid &= in ValidateRenderPassAttachment()
141 valid &= CheckAttachments( in ValidateRenderPassAttachment()
145 valid = false; in ValidateRenderPassAttachment()
147 if (!valid) { in ValidateRenderPassAttachment()
215 bool valid = true; in ValidateFragmentShadingRate() local
217 valid = false; in ValidateFragmentShadingRate()
219 valid = false; in ValidateFragmentShadingRate()
221 valid in ValidateFragmentShadingRate()
392 bool valid = false; HasValidRenderCommands() local
695 bool valid = RenderHandleUtil::IsValid(psoHandle); BindPipeline() local
901 bool valid = true; BeginRenderPass() local
989 bool valid = true; BeginRenderPass() local
1021 bool valid = true; ProcessInputAttachments() local
1055 bool valid = true; ProcessColorAttachments() local
1085 bool valid = true; ProcessResolveAttachments() local
1111 bool valid = true; ProcessDepthAttachments() local
1158 bool valid = true; ProcessFragmentShadingRateAttachments() local
1529 const bool valid = UpdateDescriptorSets() local
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H A Dnode_context_descriptor_set_manager.cpp82 bool valid = true; in CopyAndProcessBuffers() local
87 valid = false; in CopyAndProcessBuffers()
97 return valid; in CopyAndProcessBuffers()
106 bool valid = true;
111 valid = false;
136 return valid;
145 bool valid = true;
149 valid = false;
155 return valid;
239 PLUGIN_LOG_E("set index needs to be valid i
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/foundation/graphic/graphic_3d/lume/metaobject/src/
H A Dcontent_object.cpp108 bool valid = false; variable
110 valid = CheckContentRequirements(content);
112 if (!valid) {
113 // We don't have valid content, check if we could create one with our loader
126 bool valid = CheckContentRequirements(content); in SetContentInternal() local
127 META_ACCESS_PROPERTY(Content)->SetValue(valid ? content : nullptr); in SetContentInternal()
128 if (!valid) { in SetContentInternal()
131 return valid; in SetContentInternal()
/foundation/graphic/graphic_2d/rosen/modules/render_service_base/src/params/
H A Drs_effect_render_params.cpp34 void RSEffectRenderParams::SetCacheValid(bool valid) in SetCacheValid() argument
36 if (cacheValid_ == valid) { in SetCacheValid()
39 cacheValid_ = valid; in SetCacheValid()
/foundation/graphic/graphic_3d/lume/Lume_3D/src/render/
H A Drender_node_scene_util.cpp328 auto checkValidity = [](const RenderHandle defaultBuffer, bool& valid, RenderHandle& buffer) { in GetSceneBufferHandles()
330 valid = false; in GetSceneBufferHandles()
334 bool valid = true; in GetSceneBufferHandles() local
335 checkValidity(defaultBuffer, valid, buffers.camera); in GetSceneBufferHandles()
336 checkValidity(defaultBuffer, valid, buffers.material); in GetSceneBufferHandles()
337 checkValidity(defaultBuffer, valid, buffers.materialTransform); in GetSceneBufferHandles()
338 checkValidity(defaultBuffer, valid, buffers.materialCustom); in GetSceneBufferHandles()
339 checkValidity(defaultBuffer, valid, buffers.mesh); in GetSceneBufferHandles()
340 checkValidity(defaultBuffer, valid, buffers.skinJoint); in GetSceneBufferHandles()
341 if (!valid) { in GetSceneBufferHandles()
375 bool valid = true; GetSceneCameraBufferHandles() local
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/foundation/resourceschedule/background_task_mgr/interfaces/innerkits/src/
H A Dcontinuous_task_param.cpp35 bool valid = parcel.ReadBool(); in ReadFromParcel() local
36 if (valid) { in ReadFromParcel()
135 bool valid = wantAgent_ != nullptr; in Marshalling() local
136 if (!parcel.WriteBool(valid)) { in Marshalling()
140 if (valid) { in Marshalling()
/foundation/distributedhardware/device_manager/interfaces/inner_kits/native_cpp/src/mini/
H A Dsoftbus_adapter.c207 bool valid; member
214 bool valid; member
220 bool valid; member
226 bool valid; member
232 bool valid; member
238 bool valid; member
271 g_discoveryCallbackMap.valid = false; in InitSoftbusModle()
273 g_stateCallbackMap[i].valid = false; in InitSoftbusModle()
276 g_deviceIdAddrMap[i].valid = false; in InitSoftbusModle()
277 g_devIdMap[i].valid in InitSoftbusModle()
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/foundation/CastEngine/castengine_wifi_display/services/extend/magic_enum/
H A Dmagic_enum.hpp62 constexpr std::array<bool, sizeof...(Is)> valid{is_valid<E, static_cast<E>(Is)>()...}; in get_enum_size()
63 constexpr std::size_t count = [](decltype((valid)) valid_) constexpr noexcept->std::size_t in get_enum_size()
73 (valid); in get_enum_size()
83 constexpr std::array<bool, sizeof...(Is)> valid{is_valid<E, static_cast<E>(Is)>()...}; in get_all_valid_values()
87 if (valid[i]) { in get_all_valid_values()
/foundation/communication/wifi/wifi/utils/inc/
H A Dmagic_enum.h76 constexpr std::array<bool, sizeof...(Is)> valid{IsValid<E, static_cast<E>(Is)>()...}; in GetEnumSize()
77 constexpr std::size_t count = [](decltype((valid)) validValue) constexpr noexcept->std::size_t in GetEnumSize()
87 (valid); in GetEnumSize()
97 constexpr std::array<bool, sizeof...(Is)> valid{IsValid<E, static_cast<E>(Is)>()...}; in GetAllValidValues()
101 if (valid[i]) { in GetAllValidValues()
/foundation/graphic/graphic_3d/lume/LumeRender/src/vulkan/
H A Dshader_module_vk.cpp67 bool valid = false; in ShaderModuleVk() local
69 valid = true; in ShaderModuleVk()
94 valid = false; in ShaderModuleVk()
100 if (valid) { in ShaderModuleVk()
/foundation/graphic/graphic_3d/lume/LumeRender/src/util/
H A Drender_frame_util.cpp298 bool valid = true; in ValidateInput() local
304 valid = false; in ValidateInput()
315 valid = false; in ValidateInput()
324 valid = false; in ValidateInput()
330 return valid; in ValidateInput()
363 bool valid = true; in AddGpuSignal() local
365 valid = false; in AddGpuSignal()
372 valid = false; in AddGpuSignal()
375 valid = false; in AddGpuSignal()
377 if (!valid) { in AddGpuSignal()
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/foundation/communication/netstack/frameworks/js/napi/tls/src/context/
H A Dtls_init_context.cpp33 bool valid = CheckParamsType(params, paramsCount); in ParseParams() local
34 if (!valid) { in ParseParams()
H A Dtls_bind_context.cpp32 bool valid = CheckParamsType(params, paramsCount); in ParseParams() local
33 if (!valid) { in ParseParams()
/foundation/graphic/graphic_3d/lume/metaobject/src/animation/
H A Dtrack_animation.cpp245 bool valid = false; in UpdateValid() local
249 valid = GetState().UpdateValid(); in UpdateValid()
252 if (valid != META_ACCESS_PROPERTY_VALUE(Valid)) { in UpdateValid()
253 if (!valid) { in UpdateValid()
257 SetValue(META_ACCESS_PROPERTY(Valid), valid); in UpdateValid() local
H A Dtrack_animation_state.cpp127 bool valid = false; in SetKeyframes() local
131 valid = ValidateValues(); in SetKeyframes()
133 valid = true; in SetKeyframes()
142 if (!valid) { in SetKeyframes()
145 return valid; in SetKeyframes()
/foundation/graphic/graphic_3d/lume/LumeEngine/ecshelper/ComponentTools/
H A Dcomponent_query.cpp108 bool valid = true; in Execute() local
111 for (size_t i = 1; valid && (i < managerCount); ++i) { in Execute()
119 // for required components ID must be valid in Execute()
120 valid = (componentId != IComponentManager::INVALID_COMPONENT_ID); in Execute()
130 valid = false; in Execute()
135 if (valid) { in Execute()
256 // We only get events from relevant managers. If they have new or deleted components, the query is no longer valid. in OnComponentEvent()
/foundation/communication/netstack/frameworks/js/napi/socket/async_context/src/
H A Dtcp_server_common_context.cpp29 bool valid = CheckParamsType(params, paramsCount); in ParseParams() local
30 if (!valid) { in ParseParams()
H A Dcommon_context.cpp28 bool valid = CheckParamsType(params, paramsCount); in ParseParams() local
29 if (!valid) { in ParseParams()
/foundation/bundlemanager/bundle_framework/interfaces/kits/js/bundle_monitor/
H A Devent_listener.cpp172 void EventListener::SetValid(bool valid) in SetValid() argument
175 valid_ = valid; in SetValid()
176 if (!valid) { in SetValid()
/foundation/bundlemanager/bundle_framework/interfaces/kits/js/zip/napi/
H A Dzlib_callback_info.cpp189 void ZlibCallbackInfo::SetValid(bool valid) in SetValid() argument
192 valid_ = valid; in SetValid()
193 if (!valid) { in SetValid()
/foundation/graphic/graphic_3d/lume/Lume_3D/src/render/node/
H A Drender_node_default_depth_render_slot.cpp322 // renderpass needs to be valid (created in init) in UpdateCurrentScene()
384 auto checkValidity = [](const RenderHandle defaultBuffer, bool& valid, RenderHandle& buffer) { in GetSceneUniformBuffers()
386 valid = false; in GetSceneUniformBuffers()
390 bool valid = true; in GetSceneUniformBuffers() local
391 checkValidity(buffers_.defaultBuffer, valid, buffers_.camera); in GetSceneUniformBuffers()
392 checkValidity(buffers_.defaultBuffer, valid, buffers_.mesh); in GetSceneUniformBuffers()
393 checkValidity(buffers_.defaultBuffer, valid, buffers_.skinJoint); in GetSceneUniformBuffers()
394 if (!valid) { in GetSceneUniformBuffers()
412 auto checkValidity = [](const RenderHandle defaultBuffer, bool& valid, RenderHandle& buffer) { in GetCameraUniformBuffers()
414 valid in GetCameraUniformBuffers()
418 bool valid = true; GetCameraUniformBuffers() local
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/foundation/graphic/graphic_3d/lume/LumeRender/src/device/
H A Dshader_pipeline_binder.cpp280 bool valid = (bindingRef.binding < static_cast<uint32_t>(plSet.bindings.size())); in EvaluateCustomPropertyBindings() local
281 if (valid) { in EvaluateCustomPropertyBindings()
284 valid = valid && (bindingRef.type != plDescType); in EvaluateCustomPropertyBindings()
286 if (valid) { in EvaluateCustomPropertyBindings()
316 bool valid = true; in GetBindingValidity() local
317 auto checkValidity = [](const auto& vec, bool& valid) { in GetBindingValidity()
320 valid = false; in GetBindingValidity()
325 checkValidity(ref.buffers, valid); in GetBindingValidity()
326 checkValidity(ref.images, valid); in GetBindingValidity()
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/foundation/communication/dsoftbus/adapter/common/dfx/
H A Dsoftbus_adapter_hitrace.c24 pId.valid = flags; in SoftbusHitraceStart()

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