/foundation/arkui/ui_lite/frameworks/draw/ |
H A D | draw_image.cpp | 53 Rect valid = coords; in DrawCommon() local 54 if (!valid.Intersect(valid, mask)) { in DrawCommon() 58 int16_t width = valid.GetWidth(); in DrawCommon() 67 Rect line = valid; in DrawCommon() 70 start.x = valid.GetLeft() - coords.GetLeft(); in DrawCommon() 71 start.y = valid.GetTop() - coords.GetTop(); in DrawCommon() 72 for (int16_t row = valid.GetTop(); row <= valid.GetBottom(); row++) { in DrawCommon()
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/foundation/ability/ability_runtime/interfaces/inner_api/app_manager/src/appmgr/ |
H A D | app_launch_data.cpp | 68 bool valid = userTestRecord_ ? true : false; in Marshalling() local 69 if (!parcel.WriteBool(valid)) { in Marshalling() 73 if (valid) { in Marshalling() 144 bool valid = parcel.ReadBool(); in ReadFromParcel() local 145 if (valid) { in ReadFromParcel() 182 auto valid = observer ? true : false; in Marshalling() local 183 if (!parcel.WriteBool(valid)) { in Marshalling() 188 if (valid) { in Marshalling() 228 auto valid = parcel.ReadBool(); in ReadFromParcel() local 229 if (valid) { in ReadFromParcel() [all...] |
/foundation/graphic/graphic_3d/lume/LumeRender/src/nodecontext/ |
H A D | render_command_list.cpp | 136 bool valid = true; in ValidateRenderPassAttachment() local 137 valid &= in ValidateRenderPassAttachment() 139 valid &= in ValidateRenderPassAttachment() 141 valid &= CheckAttachments( in ValidateRenderPassAttachment() 145 valid = false; in ValidateRenderPassAttachment() 147 if (!valid) { in ValidateRenderPassAttachment() 215 bool valid = true; in ValidateFragmentShadingRate() local 217 valid = false; in ValidateFragmentShadingRate() 219 valid = false; in ValidateFragmentShadingRate() 221 valid in ValidateFragmentShadingRate() 392 bool valid = false; HasValidRenderCommands() local 695 bool valid = RenderHandleUtil::IsValid(psoHandle); BindPipeline() local 901 bool valid = true; BeginRenderPass() local 989 bool valid = true; BeginRenderPass() local 1021 bool valid = true; ProcessInputAttachments() local 1055 bool valid = true; ProcessColorAttachments() local 1085 bool valid = true; ProcessResolveAttachments() local 1111 bool valid = true; ProcessDepthAttachments() local 1158 bool valid = true; ProcessFragmentShadingRateAttachments() local 1529 const bool valid = UpdateDescriptorSets() local [all...] |
H A D | node_context_descriptor_set_manager.cpp | 82 bool valid = true; in CopyAndProcessBuffers() local 87 valid = false; in CopyAndProcessBuffers() 97 return valid; in CopyAndProcessBuffers() 106 bool valid = true; 111 valid = false; 136 return valid; 145 bool valid = true; 149 valid = false; 155 return valid; 239 PLUGIN_LOG_E("set index needs to be valid i [all...] |
/foundation/graphic/graphic_3d/lume/metaobject/src/ |
H A D | content_object.cpp | 108 bool valid = false; variable 110 valid = CheckContentRequirements(content); 112 if (!valid) { 113 // We don't have valid content, check if we could create one with our loader 126 bool valid = CheckContentRequirements(content); in SetContentInternal() local 127 META_ACCESS_PROPERTY(Content)->SetValue(valid ? content : nullptr); in SetContentInternal() 128 if (!valid) { in SetContentInternal() 131 return valid; in SetContentInternal()
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/foundation/graphic/graphic_2d/rosen/modules/render_service_base/src/params/ |
H A D | rs_effect_render_params.cpp | 34 void RSEffectRenderParams::SetCacheValid(bool valid) in SetCacheValid() argument 36 if (cacheValid_ == valid) { in SetCacheValid() 39 cacheValid_ = valid; in SetCacheValid()
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/foundation/graphic/graphic_3d/lume/Lume_3D/src/render/ |
H A D | render_node_scene_util.cpp | 328 auto checkValidity = [](const RenderHandle defaultBuffer, bool& valid, RenderHandle& buffer) { in GetSceneBufferHandles() 330 valid = false; in GetSceneBufferHandles() 334 bool valid = true; in GetSceneBufferHandles() local 335 checkValidity(defaultBuffer, valid, buffers.camera); in GetSceneBufferHandles() 336 checkValidity(defaultBuffer, valid, buffers.material); in GetSceneBufferHandles() 337 checkValidity(defaultBuffer, valid, buffers.materialTransform); in GetSceneBufferHandles() 338 checkValidity(defaultBuffer, valid, buffers.materialCustom); in GetSceneBufferHandles() 339 checkValidity(defaultBuffer, valid, buffers.mesh); in GetSceneBufferHandles() 340 checkValidity(defaultBuffer, valid, buffers.skinJoint); in GetSceneBufferHandles() 341 if (!valid) { in GetSceneBufferHandles() 375 bool valid = true; GetSceneCameraBufferHandles() local [all...] |
/foundation/resourceschedule/background_task_mgr/interfaces/innerkits/src/ |
H A D | continuous_task_param.cpp | 35 bool valid = parcel.ReadBool();
in ReadFromParcel() local 36 if (valid) {
in ReadFromParcel() 135 bool valid = wantAgent_ != nullptr;
in Marshalling() local 136 if (!parcel.WriteBool(valid)) {
in Marshalling() 140 if (valid) {
in Marshalling()
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/foundation/distributedhardware/device_manager/interfaces/inner_kits/native_cpp/src/mini/ |
H A D | softbus_adapter.c | 207 bool valid; member 214 bool valid; member 220 bool valid; member 226 bool valid; member 232 bool valid; member 238 bool valid; member 271 g_discoveryCallbackMap.valid = false; in InitSoftbusModle() 273 g_stateCallbackMap[i].valid = false; in InitSoftbusModle() 276 g_deviceIdAddrMap[i].valid = false; in InitSoftbusModle() 277 g_devIdMap[i].valid in InitSoftbusModle() [all...] |
/foundation/CastEngine/castengine_wifi_display/services/extend/magic_enum/ |
H A D | magic_enum.hpp | 62 constexpr std::array<bool, sizeof...(Is)> valid{is_valid<E, static_cast<E>(Is)>()...}; in get_enum_size() 63 constexpr std::size_t count = [](decltype((valid)) valid_) constexpr noexcept->std::size_t in get_enum_size() 73 (valid); in get_enum_size() 83 constexpr std::array<bool, sizeof...(Is)> valid{is_valid<E, static_cast<E>(Is)>()...}; in get_all_valid_values() 87 if (valid[i]) { in get_all_valid_values()
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/foundation/communication/wifi/wifi/utils/inc/ |
H A D | magic_enum.h | 76 constexpr std::array<bool, sizeof...(Is)> valid{IsValid<E, static_cast<E>(Is)>()...}; in GetEnumSize() 77 constexpr std::size_t count = [](decltype((valid)) validValue) constexpr noexcept->std::size_t in GetEnumSize() 87 (valid); in GetEnumSize() 97 constexpr std::array<bool, sizeof...(Is)> valid{IsValid<E, static_cast<E>(Is)>()...}; in GetAllValidValues() 101 if (valid[i]) { in GetAllValidValues()
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/foundation/graphic/graphic_3d/lume/LumeRender/src/vulkan/ |
H A D | shader_module_vk.cpp | 67 bool valid = false; in ShaderModuleVk() local 69 valid = true; in ShaderModuleVk() 94 valid = false; in ShaderModuleVk() 100 if (valid) { in ShaderModuleVk()
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/foundation/graphic/graphic_3d/lume/LumeRender/src/util/ |
H A D | render_frame_util.cpp | 298 bool valid = true; in ValidateInput() local 304 valid = false; in ValidateInput() 315 valid = false; in ValidateInput() 324 valid = false; in ValidateInput() 330 return valid; in ValidateInput() 363 bool valid = true; in AddGpuSignal() local 365 valid = false; in AddGpuSignal() 372 valid = false; in AddGpuSignal() 375 valid = false; in AddGpuSignal() 377 if (!valid) { in AddGpuSignal() [all...] |
/foundation/communication/netstack/frameworks/js/napi/tls/src/context/ |
H A D | tls_init_context.cpp | 33 bool valid = CheckParamsType(params, paramsCount); in ParseParams() local 34 if (!valid) { in ParseParams()
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H A D | tls_bind_context.cpp | 32 bool valid = CheckParamsType(params, paramsCount); in ParseParams() local 33 if (!valid) { in ParseParams()
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/foundation/graphic/graphic_3d/lume/metaobject/src/animation/ |
H A D | track_animation.cpp | 245 bool valid = false; in UpdateValid() local 249 valid = GetState().UpdateValid(); in UpdateValid() 252 if (valid != META_ACCESS_PROPERTY_VALUE(Valid)) { in UpdateValid() 253 if (!valid) { in UpdateValid() 257 SetValue(META_ACCESS_PROPERTY(Valid), valid); in UpdateValid() local
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H A D | track_animation_state.cpp | 127 bool valid = false; in SetKeyframes() local 131 valid = ValidateValues(); in SetKeyframes() 133 valid = true; in SetKeyframes() 142 if (!valid) { in SetKeyframes() 145 return valid; in SetKeyframes()
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/foundation/graphic/graphic_3d/lume/LumeEngine/ecshelper/ComponentTools/ |
H A D | component_query.cpp | 108 bool valid = true; in Execute() local 111 for (size_t i = 1; valid && (i < managerCount); ++i) { in Execute() 119 // for required components ID must be valid in Execute() 120 valid = (componentId != IComponentManager::INVALID_COMPONENT_ID); in Execute() 130 valid = false; in Execute() 135 if (valid) { in Execute() 256 // We only get events from relevant managers. If they have new or deleted components, the query is no longer valid. in OnComponentEvent()
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/foundation/communication/netstack/frameworks/js/napi/socket/async_context/src/ |
H A D | tcp_server_common_context.cpp | 29 bool valid = CheckParamsType(params, paramsCount); in ParseParams() local 30 if (!valid) { in ParseParams()
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H A D | common_context.cpp | 28 bool valid = CheckParamsType(params, paramsCount); in ParseParams() local 29 if (!valid) { in ParseParams()
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/foundation/bundlemanager/bundle_framework/interfaces/kits/js/bundle_monitor/ |
H A D | event_listener.cpp | 172 void EventListener::SetValid(bool valid) in SetValid() argument 175 valid_ = valid; in SetValid() 176 if (!valid) { in SetValid()
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/foundation/bundlemanager/bundle_framework/interfaces/kits/js/zip/napi/ |
H A D | zlib_callback_info.cpp | 189 void ZlibCallbackInfo::SetValid(bool valid) in SetValid() argument 192 valid_ = valid; in SetValid() 193 if (!valid) { in SetValid()
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/foundation/graphic/graphic_3d/lume/Lume_3D/src/render/node/ |
H A D | render_node_default_depth_render_slot.cpp | 322 // renderpass needs to be valid (created in init) in UpdateCurrentScene() 384 auto checkValidity = [](const RenderHandle defaultBuffer, bool& valid, RenderHandle& buffer) { in GetSceneUniformBuffers() 386 valid = false; in GetSceneUniformBuffers() 390 bool valid = true; in GetSceneUniformBuffers() local 391 checkValidity(buffers_.defaultBuffer, valid, buffers_.camera); in GetSceneUniformBuffers() 392 checkValidity(buffers_.defaultBuffer, valid, buffers_.mesh); in GetSceneUniformBuffers() 393 checkValidity(buffers_.defaultBuffer, valid, buffers_.skinJoint); in GetSceneUniformBuffers() 394 if (!valid) { in GetSceneUniformBuffers() 412 auto checkValidity = [](const RenderHandle defaultBuffer, bool& valid, RenderHandle& buffer) { in GetCameraUniformBuffers() 414 valid in GetCameraUniformBuffers() 418 bool valid = true; GetCameraUniformBuffers() local [all...] |
/foundation/graphic/graphic_3d/lume/LumeRender/src/device/ |
H A D | shader_pipeline_binder.cpp | 280 bool valid = (bindingRef.binding < static_cast<uint32_t>(plSet.bindings.size())); in EvaluateCustomPropertyBindings() local 281 if (valid) { in EvaluateCustomPropertyBindings() 284 valid = valid && (bindingRef.type != plDescType); in EvaluateCustomPropertyBindings() 286 if (valid) { in EvaluateCustomPropertyBindings() 316 bool valid = true; in GetBindingValidity() local 317 auto checkValidity = [](const auto& vec, bool& valid) { in GetBindingValidity() 320 valid = false; in GetBindingValidity() 325 checkValidity(ref.buffers, valid); in GetBindingValidity() 326 checkValidity(ref.images, valid); in GetBindingValidity() [all...] |
/foundation/communication/dsoftbus/adapter/common/dfx/ |
H A D | softbus_adapter_hitrace.c | 24 pId.valid = flags; in SoftbusHitraceStart()
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