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Searched
refs:uv1
(Results
1 - 2
of
2
) sorted by relevance
/foundation/graphic/graphic_3d/lume/Lume_3D/src/util/
H
A
D
mesh_util.cpp
380
const Math::Vec2&
uv1
= uvs[aa];
in CalculateTangentImpl()
local
384
const auto st1 = uv2 -
uv1
;
in CalculateTangentImpl()
385
const auto st2 = uv3 -
uv1
;
in CalculateTangentImpl()
H
A
D
mesh_builder.cpp
1169
auto&
uv1
= submeshDesc.bufferAccess[MeshComponent::Submesh::DM_VB_UV1];
in SetVertexData()
local
1170
uv1
= uv0;
in SetVertexData()
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