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/foundation/graphic/graphic_3d/lume/Lume_3D/src/util/
H A Dmesh_util.cpp380 const Math::Vec2& uv1 = uvs[aa]; in CalculateTangentImpl() local
384 const auto st1 = uv2 - uv1; in CalculateTangentImpl()
385 const auto st2 = uv3 - uv1; in CalculateTangentImpl()
H A Dmesh_builder.cpp1169 auto& uv1 = submeshDesc.bufferAccess[MeshComponent::Submesh::DM_VB_UV1]; in SetVertexData() local
1170 uv1 = uv0; in SetVertexData()

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