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/foundation/graphic/graphic_3d/lume/Lume_3D/src/util/
H A Dmesh_builder.cpp1112 // If we need to generate tangents we need float copies of position, normal and uv0 in SetVertexData()
1168 const auto& uv0 = submeshDesc.bufferAccess[MeshComponent::Submesh::DM_VB_UV0]; in SetVertexData() local
1170 uv1 = uv0; in SetVertexData()

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