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/foundation/graphic/graphic_3d/lume/LumeRender/assets/render/shaders/common/
H A Dbloom_common.h43 vec3 bloomDownscaleWeighted9(vec2 uv, vec2 invTexSize, texture2D tex, sampler sampl) in bloomDownscaleWeighted9() argument
45 vec3 colSample = textureLod(sampler2D(tex, sampl), uv + vec2(-0.96875, 0.96875) * invTexSize, 0).xyz; in bloomDownscaleWeighted9()
50 colSample = textureLod(sampler2D(tex, sampl), uv + vec2(0.00000, 0.93750) * invTexSize, 0).xyz; // 0.00000, 0.93750: param in bloomDownscaleWeighted9()
55 colSample = textureLod(sampler2D(tex, sampl), uv + vec2(0.96875, 0.96875) * invTexSize, 0).xyz; // 0.96875: param in bloomDownscaleWeighted9()
61 uv + vec2(-0.93750, 0.00000) * invTexSize, 0).xyz; // 0.93750, 0.00000:param in bloomDownscaleWeighted9()
66 colSample = textureLod(sampler2D(tex, sampl), uv, 0).xyz; in bloomDownscaleWeighted9()
72 uv + vec2(0.93750, 0.00000) * invTexSize, 0).xyz; // 0.93750, 0.00000:param in bloomDownscaleWeighted9()
78 colSample = textureLod(sampler2D(tex, sampl), uv + vec2(-0.96875, -0.96875) * invTexSize, 0).xyz; // 0.96875:param in bloomDownscaleWeighted9()
84 uv + vec2(0.00000, -0.93750) * invTexSize, 0).xyz; // 0.93750, 0.00000:param in bloomDownscaleWeighted9()
89 colSample = textureLod(sampler2D(tex, sampl), uv in bloomDownscaleWeighted9()
105 bloomDownscale9(vec2 uv, vec2 invTexSize, texture2D tex, sampler sampl) bloomDownscale9() argument
124 bloomDownscaleWeighted(vec2 uv, vec2 invTexSize, texture2D tex, sampler sampl) bloomDownscaleWeighted() argument
254 bloomDownscale(vec2 uv, vec2 invTexSize, texture2D tex, sampler sampl) bloomDownscale() argument
305 bloomUpscale(vec2 uv, vec2 invTexSize, texture2D tex, sampler sampl) bloomUpscale() argument
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/foundation/graphic/graphic_3d/lume/Lume_3D/api/3d/shaders/common/
H A D3d_dm_inplace_sampling_common.h25 vec2 uv; in GetTransformedUV() local
26 uv.x = dot(texTransform.rotateScale.xy, uvInput); in GetTransformedUV()
27 uv.y = dot(texTransform.rotateScale.zw, uvInput); in GetTransformedUV()
28 uv += texTransform.translate.xy; in GetTransformedUV()
29 return uv; in GetTransformedUV()
33 // uv set bit = low bits (0)
46 vec2 uv = (((texCoordInfo >> CORE_MATERIAL_TEXCOORD_INFO_SHIFT) & texCoordInfoBit) == texCoordInfoBit) ? inputUv.zw in GetFinalSamplingUV() local
53 uv = GetTransformedUV(texTransform, uv); in GetFinalSamplingUV()
55 return uv; in GetFinalSamplingUV()
60 vec2 uv = (((texCoordInfo >> CORE_MATERIAL_TEXCOORD_INFO_SHIFT) & texCoordInfoBit) == texCoordInfoBit) ? inputUv.zw GetFinalSamplingUV() local
74 const vec2 uv = GetBaseColorSample() local
80 const vec2 uv = GetFinalSamplingUV( GetBaseColorSample() local
87 const vec2 uv = GetNormalSample() local
93 const vec2 uv = GetFinalSamplingUV( GetNormalSample() local
100 const vec2 uv = GetMaterialSample() local
106 const vec2 uv = GetFinalSamplingUV( GetMaterialSample() local
113 const vec2 uv = GetEmissiveSample() local
119 const vec2 uv = GetFinalSamplingUV( GetEmissiveSample() local
126 const vec2 uv = GetFinalSamplingUV(uvInput, CORE_MATERIAL_TEXCOORD_INFO_AO_BIT, CORE_MATERIAL_PACK_TEX_AO_UV_IDX); GetAOSample() local
131 const vec2 uv = GetAOSample() local
138 const vec2 uv = GetClearcoatSample() local
144 const vec2 uv = GetFinalSamplingUV( GetClearcoatSample() local
151 const vec2 uv = GetFinalSamplingUV(uvInput, CORE_MATERIAL_TEXCOORD_INFO_CLEARCOAT_ROUGHNESS_BIT, GetClearcoatRoughnessSample() local
157 const vec2 uv = GetFinalSamplingUV(uvInput, CORE_MATERIAL_TEXCOORD_INFO_CLEARCOAT_ROUGHNESS_BIT, GetClearcoatRoughnessSample() local
164 const vec2 uv = GetFinalSamplingUV( GetClearcoatNormalSample() local
170 const vec2 uv = GetFinalSamplingUV(uvInput, CORE_MATERIAL_TEXCOORD_INFO_CLEARCOAT_NORMAL_BIT, GetClearcoatNormalSample() local
177 const vec2 uv = GetSheenSample() local
183 const vec2 uv = GetFinalSamplingUV( GetSheenSample() local
191 const vec2 uv = GetSheenRoughnessSample() local
197 const vec2 uv = GetFinalSamplingUV( GetSheenRoughnessSample() local
204 const vec2 uv = GetFinalSamplingUV( GetTransmissionSample() local
210 const vec2 uv = GetFinalSamplingUV( GetTransmissionSample() local
217 const vec2 uv = GetSpecularSample() local
223 const vec2 uv = GetFinalSamplingUV( GetSpecularSample() local
320 GetUnpackBaseColorFinalValue(in CORE_RELAXEDP vec4 color, in vec4 uv, in uint instanceIdx) GetUnpackBaseColorFinalValue() argument
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H A D3d_dm_inplace_env_common.h47 in uint environmentType, in uint cameraIdx, in vec2 uv, in samplerCube cubeMap, in sampler2D texMap, out vec4 color) in InplaceEnvironmentBlock()
59 vec4 farPlane = viewProjInv * vec4(uv.x, uv.y, 1.0, 1.0); in InplaceEnvironmentBlock()
64 vec4 nearPlane = viewProjInv * vec4(uv.x, uv.y, 0.0, 1.0); in InplaceEnvironmentBlock()
77 const vec2 texCoord = (uv + vec2(1.0)) * 0.5; in InplaceEnvironmentBlock()
46 InplaceEnvironmentBlock( in uint environmentType, in uint cameraIdx, in vec2 uv, in samplerCube cubeMap, in sampler2D texMap, out vec4 color) InplaceEnvironmentBlock() argument
H A D3d_dm_shadowing_common.h72 const vec2 uv = (shadowCoord.xy * textureSize) + offset; in CalcPcfShadow() local
73 vec2 baseUv = (floor(uv) - offset) * texelSize; in CalcPcfShadow()
74 const float fracS = fract(uv.x); in CalcPcfShadow()
75 const float fracT = fract(uv.y); in CalcPcfShadow()
144 const vec2 uv = (shadowCoord.xy * textureSize) + offset; in CalcPcfShadowMed() local
145 vec2 baseUv = (floor(uv) - offset) * texelSize; in CalcPcfShadowMed()
146 const float fracS = fract(uv.x); in CalcPcfShadowMed()
147 const float fracT = fract(uv.y); in CalcPcfShadowMed()
/foundation/graphic/graphic_3d/lume/LumeRender/api/render/shaders/common/
H A Drender_blur_common.h53 texture2D tex, sampler sampl, const vec2 fragCoord, const vec2 uv, const vec2 dir, const vec2 invTexSize) in GaussianBlurRGBA()
55 vec4 color = textureLod(sampler2D(tex, sampl), uv, 0) * CORE_BLUR_WEIGHTS[0]; in GaussianBlurRGBA()
70 texture2D tex, sampler sampl, const vec2 fragCoord, const vec2 uv, const vec2 dir, const vec2 invTexSize) in GaussianBlurRGB()
72 vec3 color = textureLod(sampler2D(tex, sampl), uv, 0).xyz * CORE_BLUR_WEIGHTS[0]; in GaussianBlurRGB()
87 texture2D tex, sampler sampl, const vec2 fragCoord, const vec2 uv, const vec2 dir, const vec2 invTexSize) in GaussianBlurRG()
89 vec2 color = textureLod(sampler2D(tex, sampl), uv, 0).xy * CORE_BLUR_WEIGHTS[0]; in GaussianBlurRG()
104 texture2D tex, sampler sampl, const vec2 fragCoord, const vec2 uv, const vec2 dir, const vec2 invTexSize) in GaussianBlurR()
106 float color = textureLod(sampler2D(tex, sampl), uv, 0).x * CORE_BLUR_WEIGHTS[0]; in GaussianBlurR()
121 texture2D tex, sampler sampl, const vec2 fragCoord, const vec2 uv, const vec2 dir, const vec2 invTexSize) in GaussianBlurA()
123 float alpha = textureLod(sampler2D(tex, sampl), uv, in GaussianBlurA()
52 GaussianBlurRGBA( texture2D tex, sampler sampl, const vec2 fragCoord, const vec2 uv, const vec2 dir, const vec2 invTexSize) GaussianBlurRGBA() argument
69 GaussianBlurRGB( texture2D tex, sampler sampl, const vec2 fragCoord, const vec2 uv, const vec2 dir, const vec2 invTexSize) GaussianBlurRGB() argument
86 GaussianBlurRG( texture2D tex, sampler sampl, const vec2 fragCoord, const vec2 uv, const vec2 dir, const vec2 invTexSize) GaussianBlurRG() argument
103 GaussianBlurR( texture2D tex, sampler sampl, const vec2 fragCoord, const vec2 uv, const vec2 dir, const vec2 invTexSize) GaussianBlurR() argument
120 GaussianBlurA( texture2D tex, sampler sampl, const vec2 fragCoord, const vec2 uv, const vec2 dir, const vec2 invTexSize) GaussianBlurA() argument
137 GaussianBlurRGBALayer( texture2DArray tex, sampler sampl, const vec2 fragCoord, const vec2 uv, const vec3 dirLayer, const vec2 invTexSize) GaussianBlurRGBALayer() argument
156 GaussianBlurRGBLayer( texture2DArray tex, sampler sampl, const vec2 fragCoord, const vec2 uv, const vec3 dirLayer, const vec2 invTexSize) GaussianBlurRGBLayer() argument
177 GaussianBlurRGLayer( texture2DArray tex, sampler sampl, const vec2 fragCoord, const vec2 uv, const vec3 dirLayer, const vec2 invTexSize) GaussianBlurRGLayer() argument
198 GaussianBlurRLayer( texture2DArray tex, sampler sampl, const vec2 fragCoord, const vec2 uv, const vec3 dirLayer, const vec2 invTexSize) GaussianBlurRLayer() argument
217 GaussianBlurALayer( texture2DArray tex, sampler sampl, const vec2 fragCoord, const vec2 uv, const vec3 dirLayer, const vec2 invTexSize) GaussianBlurALayer() argument
240 SoftDownscaleRGB( texture2D tex, sampler sampl, const vec2 fragCoord, const vec2 uv, const vec2 dir, const vec2 invTexSize) SoftDownscaleRGB() argument
290 DownscaleRGBA( texture2D tex, sampler sampl, const vec2 fragCoord, const vec2 uv, const vec2 dir, const vec2 invTexSize) DownscaleRGBA() argument
296 DownscaleRGBADof( texture2D tex, sampler sampl, const vec2 fragCoord, const vec2 uv, const vec2 dir, const vec2 invTexSize) DownscaleRGBADof() argument
329 BlurRGBADof( texture2D tex, sampler sampl, const vec2 fragCoord, const vec2 uv, const vec2 dir, const vec2 invTexSize) BlurRGBADof() argument
362 SoftDownscaleRGBLayer( texture2DArray tex, sampler sampl, const vec2 fragCoord, const vec2 uv, const vec3 dirLayer, const vec2 invTexSize) SoftDownscaleRGBLayer() argument
412 DownscaleRGBALayer( texture2DArray tex, sampler sampl, const vec2 fragCoord, const vec2 uv, const vec3 dirLayer, const vec2 invTexSize) DownscaleRGBALayer() argument
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H A Drender_post_process_blocks.h50 in uint postProcessFlags, in vec4 vignetteFactor, in vec2 uv, in vec3 inCol, out vec3 outCol) in PostProcessVignetteBlock()
54 const vec2 uvVal = uv.xy * (vec2(1.0) - uv.yx); in PostProcessVignetteBlock()
64 void PostProcessColorFringeBlock(in uint postProcessFlags, in vec4 chromaFactor, in vec2 uv, in vec2 uvSize, in PostProcessColorFringeBlock() argument
71 const vec2 distUv = (uv - 0.5) * 2.0; in PostProcessColorFringeBlock()
76 textureLod(imgSampler, uv - vec2(uvDistToImageCenter.x, uvDistToImageCenter.y), 0).x; in PostProcessColorFringeBlock()
78 textureLod(imgSampler, uv + vec2(uvDistToImageCenter.x, uvDistToImageCenter.y), 0).z; in PostProcessColorFringeBlock()
88 void PostProcessDitherBlock(in uint postProcessFlags, in vec4 ditherFactor, in vec2 uv, in vec3 inCol, out vec3 outCol) in PostProcessDitherBlock() argument
92 const vec2 random01Range = vec2(uv.x * ditherFactor.y, uv in PostProcessDitherBlock()
49 PostProcessVignetteBlock( in uint postProcessFlags, in vec4 vignetteFactor, in vec2 uv, in vec3 inCol, out vec3 outCol) PostProcessVignetteBlock() argument
116 PostProcessBloomCombineBlock(in uint postProcessFlags, in vec4 bloomFactor, in vec2 uv, in sampler2D imgSampler, in sampler2D dirtImgSampler, in vec3 inCol, out vec3 outCol) PostProcessBloomCombineBlock() argument
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H A Drender_post_process_common.h26 float getVignetteCoeff(const vec2 uv, CORE_RELAXEDP const float coeff, CORE_RELAXEDP const float power) in getVignetteCoeff() argument
28 vec2 uvVal = uv.xy * (vec2(1.0) - uv.yx); in getVignetteCoeff()
37 float getChromaCoeff(const vec2 uv, CORE_RELAXEDP const float chromaCoefficient) in getChromaCoeff() argument
40 vec2 distUv = (uv - 0.5) * 2.0; in getChromaCoeff()
H A Drender_compatibility_common.h64 vec2 uv = fragCoord * inverseTexelSize; in GetFragCoordUv() local
66 uv = vec2(uv.x, 1.0 - uv.y); in GetFragCoordUv()
68 return uv; in GetFragCoordUv()
71 // out uv, gl_FragCoord, inverse tex size (i.e. texel size)
72 #define CORE_GET_FRAGCOORD_UV(uv, fc, its) (uv = GetFragCoordUv(fc, its))
/foundation/bundlemanager/bundle_framework/interfaces/kits/js/bundle_manager/
H A Dclean_cache_callback.cpp15 #include <uv.h>
H A Dclean_cache_callback.h20 #include <uv.h>
/foundation/ability/ability_runtime/frameworks/js/napi/mission_manager/
H A Ddistributed_mission_manager_helper.h19 #include <uv.h>
/foundation/bundlemanager/bundle_framework/interfaces/kits/js/bundlemgr/
H A Dcleancache_callback.cpp15 #include <uv.h>
H A Dcleancache_callback.h20 #include <uv.h>
/foundation/communication/bluetooth/frameworks/js/napi/src/hid/
H A Dnapi_bluetooth_hid_host_observer.cpp23 #include <uv.h>
/foundation/filemanagement/file_api/interfaces/kits/js/src/mod_fileio/properties/
H A Dwatcher.h19 #include <uv.h>
/foundation/communication/bluetooth/frameworks/js/napi/src/opp/
H A Dnapi_bluetooth_opp_observer.cpp16 #include <uv.h>
/foundation/communication/bluetooth/frameworks/js/napi/src/pan/
H A Dnapi_bluetooth_pan_observer.cpp15 #include <uv.h>
/foundation/communication/bluetooth/frameworks/js/napi/src/pbap/
H A Dnapi_bluetooth_pbap_pse_observer.cpp16 #include <uv.h>
/foundation/communication/bluetooth/frameworks/js/napi/src/a2dp/
H A Dnapi_bluetooth_a2dp_src_observer.cpp15 #include <uv.h>
/foundation/communication/bluetooth/frameworks/js/napi/src/map/
H A Dnapi_bluetooth_map_mse_observer.cpp15 #include <uv.h>
/foundation/communication/bluetooth/frameworks/js/napi/src/
H A Dnapi_bluetooth_avrcp_ct_observer.cpp15 #include <uv.h>
H A Dnapi_bluetooth_avrcp_tg_observer.cpp15 #include <uv.h>
H A Dnapi_bluetooth_a2dp_snk_observer.cpp15 #include <uv.h>
/foundation/communication/bluetooth/frameworks/js/napi/src/hfp/
H A Dnapi_bluetooth_hfp_ag_observer.cpp15 #include <uv.h>
H A Dnapi_bluetooth_hfp_hf_observer.cpp15 #include <uv.h>

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