Searched refs:usedMeshes (Results 1 - 1 of 1) sorted by relevance
/foundation/graphic/graphic_3d/lume/Lume_3D/src/gltf/ |
H A D | gltf2_exporter.cpp | 915 const vector<Entity>& usedMeshes, ExportResult& result, BufferHelper& buffer, in ExportGltfMeshes() 919 CORE_ASSERT(usedMeshes.size() == result.data->meshes.size()); in ExportGltfMeshes() 920 if (!usedMeshes.empty() && usedMeshes.size() == result.data->meshes.size()) { in ExportGltfMeshes() 924 for (auto const meshEntity : usedMeshes) { in ExportGltfMeshes() 2341 vector<Entity>& usedMeshes) in AttachMesh() 2346 if (auto const meshIndex = FindOrAddIndex(usedMeshes, meshHandle); meshIndex < meshArray.size()) { in AttachMesh() 2420 * Mesh, Image etc. have to be written to GLTF2::Data separately based on the usedMeshes, and entities output 2427 * @param usedMeshes Handles to meshes used by exported entities. 2431 vector<Entity>& nodeEntities, vector<Entity>& usedMeshes, Entitie in RecursivelyExportNode() 913 ExportGltfMeshes(const IMeshComponentManager& meshManager, const INameComponentManager& nameManager, const IUriComponentManager& uriManager, const IMaterialComponentManager& materialManager, IFileManager& fileManager, const vector<Entity>& usedMeshes, ExportResult& result, BufferHelper& buffer, unordered_map<string, IGLTFData::Ptr>& originalGltfs) ExportGltfMeshes() argument 2340 AttachMesh(IEcs const& ecs, const Entity nodeEntity, Node& exportNode, decltype(Data::meshes)& meshArray, vector<Entity>& usedMeshes) AttachMesh() argument 2430 RecursivelyExportNode(ISceneNode const& node, IEcs const& ecs, Scene& scene, Data& data, vector<Entity>& nodeEntities, vector<Entity>& usedMeshes, Entities& entities) RecursivelyExportNode() argument 2501 vector<Entity> usedMeshes; ExportGLTF() local [all...] |
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