Home
last modified time | relevance | path

Searched refs:usedMeshes (Results 1 - 1 of 1) sorted by relevance

/foundation/graphic/graphic_3d/lume/Lume_3D/src/gltf/
H A Dgltf2_exporter.cpp915 const vector<Entity>& usedMeshes, ExportResult& result, BufferHelper& buffer, in ExportGltfMeshes()
919 CORE_ASSERT(usedMeshes.size() == result.data->meshes.size()); in ExportGltfMeshes()
920 if (!usedMeshes.empty() && usedMeshes.size() == result.data->meshes.size()) { in ExportGltfMeshes()
924 for (auto const meshEntity : usedMeshes) { in ExportGltfMeshes()
2341 vector<Entity>& usedMeshes) in AttachMesh()
2346 if (auto const meshIndex = FindOrAddIndex(usedMeshes, meshHandle); meshIndex < meshArray.size()) { in AttachMesh()
2420 * Mesh, Image etc. have to be written to GLTF2::Data separately based on the usedMeshes, and entities output
2427 * @param usedMeshes Handles to meshes used by exported entities.
2431 vector<Entity>& nodeEntities, vector<Entity>& usedMeshes, Entitie in RecursivelyExportNode()
913 ExportGltfMeshes(const IMeshComponentManager& meshManager, const INameComponentManager& nameManager, const IUriComponentManager& uriManager, const IMaterialComponentManager& materialManager, IFileManager& fileManager, const vector<Entity>& usedMeshes, ExportResult& result, BufferHelper& buffer, unordered_map<string, IGLTFData::Ptr>& originalGltfs) ExportGltfMeshes() argument
2340 AttachMesh(IEcs const& ecs, const Entity nodeEntity, Node& exportNode, decltype(Data::meshes)& meshArray, vector<Entity>& usedMeshes) AttachMesh() argument
2430 RecursivelyExportNode(ISceneNode const& node, IEcs const& ecs, Scene& scene, Data& data, vector<Entity>& nodeEntities, vector<Entity>& usedMeshes, Entities& entities) RecursivelyExportNode() argument
2501 vector<Entity> usedMeshes; ExportGLTF() local
[all...]

Completed in 5 milliseconds