Searched refs:usedMaterials (Results 1 - 1 of 1) sorted by relevance
/foundation/graphic/graphic_3d/lume/Lume_3D/src/gltf/ |
H A D | gltf2_exporter.cpp | 886 vector<Entity>& usedMaterials; member 898 copy.materialIndex = FindOrAddIndex(usedMaterials, submesh.material); in operator ()() 918 vector<Entity> usedMaterials; in ExportGltfMeshes() local 941 MeshPrimitiveGenerator { materialManager, buffer, usedMaterials }); in ExportGltfMeshes() 962 return usedMaterials; in ExportGltfMeshes() 1203 const vector<Entity>& usedMaterials, ExportResult& result, BufferHelper& bufferHelper) in ExportGltfMaterials() 1205 if (!usedMaterials.empty()) { in ExportGltfMaterials() 1217 materialArray.reserve(usedMaterials.size()); in ExportGltfMaterials() 1220 for (auto const materialEntity : usedMaterials) { in ExportGltfMaterials() 2543 auto usedMaterials in ExportGLTF() local 1201 ExportGltfMaterials(const IEngine& engine, const IMaterialComponentManager& materialManager, const INameComponentManager& nameManager, const IUriComponentManager& uriManager, const vector<Entity>& usedMaterials, ExportResult& result, BufferHelper& bufferHelper) ExportGltfMaterials() argument [all...] |
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