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Searched
refs:upscale
(Results
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2
) sorted by relevance
/foundation/graphic/graphic_3d/lume/LumeRender/src/node/
H
A
D
render_bloom.h
85
// separate target needed in graphics bloom
upscale
102
RenderHandle
upscale
;
member
117
std::array<IDescriptorSetBinder::Ptr, TARGET_COUNT>
upscale
;
member
H
A
D
render_bloom.cpp
250
cmdList.BindPipeline(psos_.
upscale
);
in ComputeUpscale()
258
auto& binder = *binders_.
upscale
[i];
in ComputeUpscale()
452
cmdList.BindPipeline(psos_.
upscale
);
in RenderUpscale()
455
auto& binder = *binders_.
upscale
[idx];
in RenderUpscale()
667
psos_.
upscale
= psoMgr.GetComputePsoHandle(shaderHandle, pl, {});
in CreateComputePsos()
670
PLUGIN_ASSERT(binders_.
upscale
.size() >= TARGET_COUNT);
in CreateComputePsos()
673
binders_.
upscale
[idx] = dSetMgr.CreateDescriptorSetBinder(dSetMgr.CreateDescriptorSet(binds), binds);
in CreateComputePsos()
780
psos_.
upscale
= pso;
in CreateRenderPsos()
783
binders_.
upscale
[idx] = dSetMgr.CreateDescriptorSetBinder(dSetMgr.CreateDescriptorSet(binds), binds);
in CreateRenderPsos()
Completed in 3 milliseconds