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/foundation/graphic/graphic_3d/lume/LumeRender/src/gles/
H A Drender_backend_gles.cpp2746 const uint32_t updateAllFlags = in PrimeDepthStencilState() local
2749 SetStencilState(updateAllFlags, cDepth.frontStencilOpState, updateAllFlags, cDepth.backStencilOpState); in PrimeDepthStencilState()

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