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/foundation/graphic/graphic_3d/lume/LumeRender/src/gles/
H A Dgpu_program_gles.cpp64 const GLenum uniform_props[] = { flag, GL_LOCATION }; in ProcessPushConstants() local
65 GLint inUse[BASE_NS::countof(uniform_props)] { 0 }; in ProcessPushConstants()
75 glGetProgramResourceiv(program, GL_UNIFORM, index, (GLsizei)countof(uniform_props), uniform_props, in ProcessPushConstants()
154 const GLenum uniform_props[] = { flag, GL_LOCATION }; in ProcessImageTextures() local
155 GLint inUse[BASE_NS::countof(uniform_props)] { 0 }; in ProcessImageTextures()
161 glGetProgramResourceiv(program, GL_UNIFORM, index, (GLsizei)countof(uniform_props), uniform_props, in ProcessImageTextures()
213 const GLenum uniform_props[] = { flag, GL_LOCATION };
214 GLint inUse[BASE_NS::countof(uniform_props)] {
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