Home
last modified time | relevance | path

Searched refs:uPc (Results 1 - 2 of 2) sorted by relevance

/foundation/graphic/graphic_3d/lume/LumeRender/src/node/
H A Drender_bloom.cpp203 LocalPostProcessPushConstantStruct uPc; local
204 uPc.factor = bloomParameters_;
205 uPc.viewportSizeInvSize = Math::Vec4(static_cast<float>(targetSize.x), static_cast<float>(targetSize.y),
208 cmdList.PushConstantData(pc, arrayviewU8(uPc));
238 LocalPostProcessPushConstantStruct uPc; in ComputeDownscale() local
239 uPc.factor = bloomParameters_; in ComputeDownscale()
240 uPc.viewportSizeInvSize = Math::Vec4(static_cast<float>(targetSize.x), static_cast<float>(targetSize.y), in ComputeDownscale()
242 cmdList.PushConstantData(pc, arrayviewU8(uPc)); in ComputeDownscale()
273 LocalPostProcessPushConstantStruct uPc; in ComputeUpscale() local
274 uPc in ComputeUpscale()
309 LocalPostProcessPushConstantStruct uPc; ComputeCombine() local
373 LocalPostProcessPushConstantStruct uPc; RenderDownscaleAndThreshold() local
385 LocalPostProcessPushConstantStruct uPc; RenderDownscale() local
467 LocalPostProcessPushConstantStruct uPc; RenderUpscale() local
511 LocalPostProcessPushConstantStruct uPc; RenderCombine() local
[all...]
/foundation/graphic/graphic_3d/lume/LumeRender/api/render/shaders/common/
H A Drender_post_process_layout_common.h36 LocalPostProcessPushConstantStruct uPc; variable

Completed in 4 milliseconds