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Searched refs:triangleCount (Results 1 - 5 of 5) sorted by relevance

/foundation/graphic/graphic_3d/lume/LumeRender/src/gles/
H A Drender_backend_gles.h184 uint32_t triangleCount; member
H A Drender_backend_gles.cpp1119 perfCounters_.triangleCount += renderCmd.indexCount * renderCmd.instanceCount; in RenderCommandDraw()
1131 perfCounters_.triangleCount += (renderCmd.vertexCount * 3) * renderCmd.instanceCount; // 3: vertex dimension in RenderCommandDraw()
2722 perfData->UpdateData(name, "Backend_Count_Triangle", perfCounters_.triangleCount); in CopyPerfTimeStamp()
/foundation/graphic/graphic_3d/lume/LumeRender/src/vulkan/
H A Drender_backend_vk.h86 uint32_t triangleCount { 0u };
H A Drender_backend_vk.cpp103 dst.triangleCount += src.triangleCount; in CopyPerfCounters()
1235 stateCache.perfCounters.triangleCount += renderCmd.indexCount * renderCmd.instanceCount;
1246 stateCache.perfCounters.triangleCount += (renderCmd.vertexCount * 3) // 3: vertex dimension
2728 perfData.UpdateData(name, "Backend_Count_Triangle", perfCounters.triangleCount);
/foundation/graphic/graphic_3d/lume/Lume_3D/src/util/
H A Dmesh_util.cpp117 constexpr size_t triangleCount = countof(CUBE_INDICES) / 3u; in GenerateCubeGeometry() local
118 for (size_t i = 0; i < triangleCount; ++i) { in GenerateCubeGeometry()

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