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Help
Searched
refs:triangleCount
(Results
1 - 5
of
5
) sorted by relevance
/foundation/graphic/graphic_3d/lume/LumeRender/src/gles/
H
A
D
render_backend_gles.h
184
uint32_t
triangleCount
;
member
H
A
D
render_backend_gles.cpp
1119
perfCounters_.
triangleCount
+= renderCmd.indexCount * renderCmd.instanceCount;
in RenderCommandDraw()
1131
perfCounters_.
triangleCount
+= (renderCmd.vertexCount * 3) * renderCmd.instanceCount; // 3: vertex dimension
in RenderCommandDraw()
2722
perfData->UpdateData(name, "Backend_Count_Triangle", perfCounters_.
triangleCount
);
in CopyPerfTimeStamp()
/foundation/graphic/graphic_3d/lume/LumeRender/src/vulkan/
H
A
D
render_backend_vk.h
86
uint32_t
triangleCount
{ 0u };
H
A
D
render_backend_vk.cpp
103
dst.
triangleCount
+= src.
triangleCount
;
in CopyPerfCounters()
1235
stateCache.perfCounters.
triangleCount
+= renderCmd.indexCount * renderCmd.instanceCount;
1246
stateCache.perfCounters.
triangleCount
+= (renderCmd.vertexCount * 3) // 3: vertex dimension
2728
perfData.UpdateData(name, "Backend_Count_Triangle", perfCounters.
triangleCount
);
/foundation/graphic/graphic_3d/lume/Lume_3D/src/util/
H
A
D
mesh_util.cpp
117
constexpr size_t
triangleCount
= countof(CUBE_INDICES) / 3u;
in GenerateCubeGeometry()
local
118
for (size_t i = 0; i <
triangleCount
; ++i) {
in GenerateCubeGeometry()
Completed in 15 milliseconds