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Searched refs:transpose (Results 1 - 10 of 10) sorted by relevance

/foundation/arkui/ace_engine/frameworks/base/geometry/
H A Dleast_square_impl.cpp62 auto transpose = matrixn3.Transpose(); in GetLeastSquareParams() local
63 if (!(transpose * matrixn3).Invert(invert)) { in GetLeastSquareParams()
66 auto matrix3n = invert * transpose; in GetLeastSquareParams()
82 auto transpose = matrixn4.Transpose(); in GetLeastSquareParams() local
83 auto inversMatrix4 = Matrix4::Invert(transpose * matrixn4); in GetLeastSquareParams()
84 auto matrix4n = inversMatrix4 * transpose; in GetLeastSquareParams()
/foundation/graphic/graphic_2d/interfaces/kits/napi/graphic/webgl/src/
H A Dwebgl_rendering_context_overloads.cpp645 bool transpose = false; in UniformMatrix2fv() local
646 tie(succ, transpose) = NVal(env, funcArg[NARG_POS::SECOND]).ToBool(); in UniformMatrix2fv()
656 funcArg[NARG_POS::FIRST], funcArg[NARG_POS::THIRD], transpose, &extInfo); in UniformMatrix2fv()
667 bool transpose = false; in UniformMatrix3fv() local
668 tie(succ, transpose) = NVal(env, funcArg[NARG_POS::SECOND]).ToBool(); in UniformMatrix3fv()
678 funcArg[NARG_POS::FIRST], funcArg[NARG_POS::THIRD], transpose, &extInfo); in UniformMatrix3fv()
690 bool transpose = false; in UniformMatrix4fv() local
691 tie(succ, transpose) = NVal(env, funcArg[NARG_POS::SECOND]).ToBool(); in UniformMatrix4fv()
701 funcArg[NARG_POS::FIRST], funcArg[NARG_POS::THIRD], transpose, &extInfo); in UniformMatrix4fv()
H A Dwebgl2_rendering_context_base.cpp1845 bool transpose = false; in UniformMatrix3x2fv() local
1846 tie(succ, transpose) = NVal(env, funcArg[NARG_POS::SECOND]).ToBool(); in UniformMatrix3x2fv()
1857 env, funcArg[NARG_POS::FIRST], funcArg[NARG_POS::THIRD], transpose, &extInfo); in UniformMatrix3x2fv()
1869 bool transpose = false; in UniformMatrix4x2fv() local
1870 tie(succ, transpose) = NVal(env, funcArg[NARG_POS::SECOND]).ToBool(); in UniformMatrix4x2fv()
1881 env, funcArg[NARG_POS::FIRST], funcArg[NARG_POS::THIRD], transpose, &extInfo); in UniformMatrix4x2fv()
1892 bool transpose = false; in UniformMatrix2x3fv() local
1893 tie(succ, transpose) = NVal(env, funcArg[NARG_POS::SECOND]).ToBool(); in UniformMatrix2x3fv()
1905 env, funcArg[NARG_POS::FIRST], funcArg[NARG_POS::THIRD], transpose, &extInfo); in UniformMatrix2x3fv()
1916 bool transpose in UniformMatrix4x3fv() local
1940 bool transpose = false; UniformMatrix2x4fv() local
1964 bool transpose = false; UniformMatrix3x4fv() local
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H A Dwebgl_rendering_context_base_impl.cpp1801 GLboolean transpose, const UniformExtInfo* info, GLint location, GLsizei count, GLfloat* srcData) in HandleUniformMatrixInfo()
1805 glUniformMatrix2fv(location, count / 4, transpose, srcData); // 4 is 2x2 in HandleUniformMatrixInfo()
1808 glUniformMatrix3fv(location, count / 8, transpose, srcData); // 8 is 2x2x2 in HandleUniformMatrixInfo()
1811 glUniformMatrix4fv(location, count / 16, transpose, srcData); // 16 is 2x2x2x2 in HandleUniformMatrixInfo()
1814 glUniformMatrix3x2fv(location, count / 6, transpose, srcData); // 6 matrix in HandleUniformMatrixInfo()
1817 glUniformMatrix4x2fv(location, count / 8, transpose, srcData); // 8 matrix in HandleUniformMatrixInfo()
1820 glUniformMatrix2x3fv(location, count / 6, transpose, srcData); // 6 matrix in HandleUniformMatrixInfo()
1823 glUniformMatrix4x3fv(location, count / 12, transpose, srcData); // 12 matrix in HandleUniformMatrixInfo()
1826 glUniformMatrix2x4fv(location, count / 8, transpose, srcData); // 8 matrix in HandleUniformMatrixInfo()
1829 glUniformMatrix3x4fv(location, count / 12, transpose, srcDat in HandleUniformMatrixInfo()
1800 HandleUniformMatrixInfo( GLboolean transpose, const UniformExtInfo* info, GLint location, GLsizei count, GLfloat* srcData) HandleUniformMatrixInfo() argument
1836 UniformMatrixFv( napi_env env, napi_value locationObj, napi_value data, GLboolean transpose, const UniformExtInfo* info) UniformMatrixFv() argument
[all...]
/foundation/graphic/graphic_2d/rosen/samples/webgl/entry/src/main/js/MainAbility/pages/index/sample/
H A Dcube_demo.js162 normalMatrix.transpose();
/foundation/graphic/graphic_2d/rosen/samples/webgl/entry/src/main/js/MainAbility/pages/index/sample2/
H A Dcube2_demo.js162 normalMatrix.transpose();
/foundation/graphic/graphic_2d/interfaces/kits/napi/graphic/webgl/include/context/
H A Dwebgl_rendering_context_base_impl.h233 napi_env env, napi_value locationObj, napi_value data, GLboolean transpose, const UniformExtInfo* info);
399 GLboolean transpose, const UniformExtInfo* info, GLint location, GLsizei count, GLfloat* srcData);
/foundation/ai/neural_network_runtime/frameworks/native/neural_network_runtime/
H A Dlite_graph_to_hdi_model_v2_0.cpp857 Transpose transpose{}; in ConvertTranspose()
859 (void)TransposeBlockMarshalling(data, transpose); in ConvertTranspose()
H A Dlite_graph_to_hdi_model_v1_0.cpp856 Transpose transpose{}; in ConvertTranspose()
858 (void)TransposeBlockMarshalling(data, transpose); in ConvertTranspose()
H A Dlite_graph_to_hdi_model_v2_1.cpp1535 Transpose transpose{}; in ConvertTranspose()
1537 (void)TransposeBlockMarshalling(data, transpose); in ConvertTranspose()

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