/foundation/arkui/ace_engine/frameworks/base/geometry/ |
H A D | least_square_impl.cpp | 62 auto transpose = matrixn3.Transpose(); in GetLeastSquareParams() local 63 if (!(transpose * matrixn3).Invert(invert)) { in GetLeastSquareParams() 66 auto matrix3n = invert * transpose; in GetLeastSquareParams() 82 auto transpose = matrixn4.Transpose(); in GetLeastSquareParams() local 83 auto inversMatrix4 = Matrix4::Invert(transpose * matrixn4); in GetLeastSquareParams() 84 auto matrix4n = inversMatrix4 * transpose; in GetLeastSquareParams()
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/foundation/graphic/graphic_2d/interfaces/kits/napi/graphic/webgl/src/ |
H A D | webgl_rendering_context_overloads.cpp | 645 bool transpose = false; in UniformMatrix2fv() local 646 tie(succ, transpose) = NVal(env, funcArg[NARG_POS::SECOND]).ToBool(); in UniformMatrix2fv() 656 funcArg[NARG_POS::FIRST], funcArg[NARG_POS::THIRD], transpose, &extInfo); in UniformMatrix2fv() 667 bool transpose = false; in UniformMatrix3fv() local 668 tie(succ, transpose) = NVal(env, funcArg[NARG_POS::SECOND]).ToBool(); in UniformMatrix3fv() 678 funcArg[NARG_POS::FIRST], funcArg[NARG_POS::THIRD], transpose, &extInfo); in UniformMatrix3fv() 690 bool transpose = false; in UniformMatrix4fv() local 691 tie(succ, transpose) = NVal(env, funcArg[NARG_POS::SECOND]).ToBool(); in UniformMatrix4fv() 701 funcArg[NARG_POS::FIRST], funcArg[NARG_POS::THIRD], transpose, &extInfo); in UniformMatrix4fv()
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H A D | webgl2_rendering_context_base.cpp | 1845 bool transpose = false; in UniformMatrix3x2fv() local 1846 tie(succ, transpose) = NVal(env, funcArg[NARG_POS::SECOND]).ToBool(); in UniformMatrix3x2fv() 1857 env, funcArg[NARG_POS::FIRST], funcArg[NARG_POS::THIRD], transpose, &extInfo); in UniformMatrix3x2fv() 1869 bool transpose = false; in UniformMatrix4x2fv() local 1870 tie(succ, transpose) = NVal(env, funcArg[NARG_POS::SECOND]).ToBool(); in UniformMatrix4x2fv() 1881 env, funcArg[NARG_POS::FIRST], funcArg[NARG_POS::THIRD], transpose, &extInfo); in UniformMatrix4x2fv() 1892 bool transpose = false; in UniformMatrix2x3fv() local 1893 tie(succ, transpose) = NVal(env, funcArg[NARG_POS::SECOND]).ToBool(); in UniformMatrix2x3fv() 1905 env, funcArg[NARG_POS::FIRST], funcArg[NARG_POS::THIRD], transpose, &extInfo); in UniformMatrix2x3fv() 1916 bool transpose in UniformMatrix4x3fv() local 1940 bool transpose = false; UniformMatrix2x4fv() local 1964 bool transpose = false; UniformMatrix3x4fv() local [all...] |
H A D | webgl_rendering_context_base_impl.cpp | 1801 GLboolean transpose, const UniformExtInfo* info, GLint location, GLsizei count, GLfloat* srcData) in HandleUniformMatrixInfo() 1805 glUniformMatrix2fv(location, count / 4, transpose, srcData); // 4 is 2x2 in HandleUniformMatrixInfo() 1808 glUniformMatrix3fv(location, count / 8, transpose, srcData); // 8 is 2x2x2 in HandleUniformMatrixInfo() 1811 glUniformMatrix4fv(location, count / 16, transpose, srcData); // 16 is 2x2x2x2 in HandleUniformMatrixInfo() 1814 glUniformMatrix3x2fv(location, count / 6, transpose, srcData); // 6 matrix in HandleUniformMatrixInfo() 1817 glUniformMatrix4x2fv(location, count / 8, transpose, srcData); // 8 matrix in HandleUniformMatrixInfo() 1820 glUniformMatrix2x3fv(location, count / 6, transpose, srcData); // 6 matrix in HandleUniformMatrixInfo() 1823 glUniformMatrix4x3fv(location, count / 12, transpose, srcData); // 12 matrix in HandleUniformMatrixInfo() 1826 glUniformMatrix2x4fv(location, count / 8, transpose, srcData); // 8 matrix in HandleUniformMatrixInfo() 1829 glUniformMatrix3x4fv(location, count / 12, transpose, srcDat in HandleUniformMatrixInfo() 1800 HandleUniformMatrixInfo( GLboolean transpose, const UniformExtInfo* info, GLint location, GLsizei count, GLfloat* srcData) HandleUniformMatrixInfo() argument 1836 UniformMatrixFv( napi_env env, napi_value locationObj, napi_value data, GLboolean transpose, const UniformExtInfo* info) UniformMatrixFv() argument [all...] |
/foundation/graphic/graphic_2d/rosen/samples/webgl/entry/src/main/js/MainAbility/pages/index/sample/ |
H A D | cube_demo.js | 162 normalMatrix.transpose();
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/foundation/graphic/graphic_2d/rosen/samples/webgl/entry/src/main/js/MainAbility/pages/index/sample2/ |
H A D | cube2_demo.js | 162 normalMatrix.transpose();
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/foundation/graphic/graphic_2d/interfaces/kits/napi/graphic/webgl/include/context/ |
H A D | webgl_rendering_context_base_impl.h | 233 napi_env env, napi_value locationObj, napi_value data, GLboolean transpose, const UniformExtInfo* info); 399 GLboolean transpose, const UniformExtInfo* info, GLint location, GLsizei count, GLfloat* srcData);
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/foundation/ai/neural_network_runtime/frameworks/native/neural_network_runtime/ |
H A D | lite_graph_to_hdi_model_v2_0.cpp | 857 Transpose transpose{}; in ConvertTranspose() 859 (void)TransposeBlockMarshalling(data, transpose); in ConvertTranspose()
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H A D | lite_graph_to_hdi_model_v1_0.cpp | 856 Transpose transpose{}; in ConvertTranspose() 858 (void)TransposeBlockMarshalling(data, transpose); in ConvertTranspose()
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H A D | lite_graph_to_hdi_model_v2_1.cpp | 1535 Transpose transpose{};
in ConvertTranspose() 1537 (void)TransposeBlockMarshalling(data, transpose);
in ConvertTranspose()
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