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Searched refs:translation (Results 1 - 20 of 20) sorted by relevance

/foundation/window/window_manager/utils/test/unittest/
H A Dwm_math_test.cpp85 * Get translation component from transform matrix
90 Vector3 scale(1.5f, 0.7f, 2.2f), translation(100.f, 132.f, 20.f); in HWTEST_F()
94 transformMat *= CreateTranslation(translation); in HWTEST_F()
98 ASSERT_EQ(true, MathHelper::NearZero((translation - translationComp).Length())); in HWTEST_F()
104 * Get translation component from transform matrix
/foundation/window/window_manager/wmserver/src/
H A Ddisplay_zoom_controller.cpp125 WLOGFD("Change ZoomInfo translation, deltaX:%{public}d, deltaY:%{public}d", deltaX, deltaY); in UpdateAllWindowsZoomInfo()
244 TransformHelper::Vector3 translation = finalWorldMat.GetTranslation(); in CalcuAnimateZoomTrans() local
247 finalZoomTrans.translateX_ = translation.x_; in CalcuAnimateZoomTrans()
248 finalZoomTrans.translateY_ = translation.y_; in CalcuAnimateZoomTrans()
249 finalZoomTrans.translateZ_ = translation.z_; in CalcuAnimateZoomTrans()
299 TransformHelper::Vector3 translation = finalWorldMat.GetTranslation(); in CalcuZoomTrans() local
302 finalZoomTrans.translateX_ = translation.x_; in CalcuZoomTrans()
303 finalZoomTrans.translateY_ = translation.y_; in CalcuZoomTrans()
/foundation/multimedia/ringtone_library/services/ringtone_data_extension/src/
H A Dringtone_language_manager.cpp272 auto& translation = resourceFileType == RINGTONE_FILE ? ringtoneTranslate_ : vibrationTranslate_; in SetValuesFromResultSet() local
296 auto item = translation[systemLanguage_].find(realName); in SetValuesFromResultSet()
297 if (item == translation[systemLanguage_].end()) { in SetValuesFromResultSet()
/foundation/graphic/graphic_3d/lume/Lume_3D/api/3d/ecs/components/
H A Dmaterial_component.h157 BASE_NS::Math::Vec2 translation { 0.f, 0.f };
/foundation/arkui/ace_engine/frameworks/base/geometry/
H A Dtransform_util.cpp159 Matrix4 ComposeTransform(const Matrix4& perspective, const Matrix4& translation, const Matrix4& rotation, in ComposeTransform() argument
164 matrix = matrix * translation; in ComposeTransform()
645 Matrix4 translation = BuildTranslationMatrix(decomp); in ComposeTransform() local
650 return OHOS::Ace::ComposeTransform(perspective, translation, rotation, skew, scale); in ComposeTransform()
/foundation/window/window_manager/utils/include/
H A Dwindow_helper.h402 auto translation = worldMat.GetTranslation(); in GetTransformFromWorldMat4() local
406 transform.translateX_ = translation.x_; in GetTransformFromWorldMat4()
407 transform.translateY_ = translation.y_; in GetTransformFromWorldMat4()
408 transform.translateZ_ = translation.z_; in GetTransformFromWorldMat4()
429 // set translation in ComputeWorldTransformMat4()
/foundation/graphic/graphic_3d/lume/scenewidgetplugin/plugin/src/
H A Dtextureinfo_impl.cpp117 Translation()->SetValue(curVal.transform.translation); in ArrayChanged()
/foundation/graphic/graphic_3d/3d_widget_adapter/core/src/lume/
H A Dlume_common.cpp1600 BASE_NS::Math::Vec3 translation; in SetupCameraTransform() local
1603 BASE_NS::Math::Decompose(invMat, scale, orientation, translation, skew, perspective); in SetupCameraTransform()
1604 cameraPosition_ = translation; in SetupCameraTransform()
1709 BASE_NS::Math::Vec3 translation; in GetLightPositionAndRotation() local
1712 BASE_NS::Math::Decompose(invMat, scale, orientation, translation, skew, perspective); in GetLightPositionAndRotation()
1713 position = translation; in GetLightPositionAndRotation()
/foundation/arkui/ace_engine/frameworks/bridge/declarative_frontend/engine/
H A DjsXNode.js1966 set translation(translation) {
1967 if (translation === undefined || translation === null) {
1971 this.translationValue.x = this.checkUndefinedOrNullWithDefaultValue(translation.x, 0);
1972 this.translationValue.y = this.checkUndefinedOrNullWithDefaultValue(translation.y, 0);
2041 get translation() {
/foundation/graphic/graphic_3d/lume/Lume_3D/api/3d/render/
H A Dintf_render_data_store_default_material.h66 BASE_NS::Math::Vec2 translation { 0.0f, 0.0f };
/foundation/graphic/graphic_3d/lume/Lume_3D/src/util/
H A Dscene_util.cpp238 Math::Vec3 translation; in CameraLookAt() local
241 if (Math::Decompose(worldMatrix, scale, orientation, translation, skew, perspective)) { in CameraLookAt()
243 transformHandle->position = translation; in CameraLookAt()
H A Dmesh_util.cpp331 const auto translation = Math::Vec3(0.0f, 0.0f, 1.0f) * majorRadius; in GenerateTorusGeometry() local
336 const auto tubeCenter = rotation * translation; in GenerateTorusGeometry()
/foundation/graphic/graphic_3d/lume/Lume_3D/src/render/datastore/
H A Drender_data_store_default_material.cpp179 const Math::Vec2 translate = { tex.translation.x, tex.translation.y }; in MaterialUniformsPackedFromInput()
185 // this matches packing identityRs.xy, identityRs.zw, translation.xy, and 0,0 in MaterialUniformsPackedFromInput()
/foundation/graphic/graphic_3d/lume/Lume_3D/src/gltf/
H A Dgltf2_data_structures.h706 BASE_NS::Math::Vec3 translation { 0.f, 0.f, 0.f };
H A Dgltf2_exporter.cpp1918 if (node->translation != DEFAULT_TRANSLATION) { in ExportNodes()
1919 jsonNodeObject["translation"] = node->translation.data; in ExportNodes()
2472 // usesTRS, translation, rotation, scale in RecursivelyExportNode()
2480 exportNode.translation = transformComponent.position; in RecursivelyExportNode()
H A Dgltf2_loader.cpp2079 if (!ParseOptionalMath(loadResult, node.translation, jsonData, "translation", node.translation)) {
H A Dgltf2_importer.cpp1449 desc.translation = transform.offset; in FillTextureTransform()
1858 component->position = node.translation; in CreateTransform()
/foundation/graphic/graphic_3d/lume/Lume_3D/src/ecs/systems/
H A Drender_system.cpp742 texRef.translation = tex.transform.translation; in InputMaterialUniformsFromMaterialComponent()
745 const bool hasTransform = (texRef.translation.x != 0.0f) || (texRef.translation.y != 0.0f) || in InputMaterialUniformsFromMaterialComponent()
1953 const Math::Vec3 translation = reflectionPlaneMatrix.matrix.w;
1955 const float distance = -Math::Dot(normal, translation) - reflComponent.clipOffset;
/foundation/graphic/graphic_3d/lume/LumeBase/api/base/math/
H A Dmatrix_util.h293 /** Creates translation, rotation and scaling matrix from translation vector, rotation quaternion and scale vector */
725 Mat4X4 const& modelMatrix, Vec3& scale, Quat& orientation, Vec3& translation, Vec3& skew, Vec4& perspective) in Decompose()
770 translation = Vec3(localMatrix.w); in Decompose()
724 Decompose( Mat4X4 const& modelMatrix, Vec3& scale, Quat& orientation, Vec3& translation, Vec3& skew, Vec4& perspective) Decompose() argument
/foundation/graphic/graphic_3d/lume/Lume_3D/src/ecs/components/
H A Dmaterial_component_manager.cpp75 DECL_PROPERTY2(MaterialComponent::TextureTransform, translation, "Translation", 0)

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