/foundation/window/window_manager/utils/test/unittest/ |
H A D | wm_math_test.cpp | 85 * Get translation component from transform matrix 90 Vector3 scale(1.5f, 0.7f, 2.2f), translation(100.f, 132.f, 20.f); in HWTEST_F() 94 transformMat *= CreateTranslation(translation); in HWTEST_F() 98 ASSERT_EQ(true, MathHelper::NearZero((translation - translationComp).Length())); in HWTEST_F() 104 * Get translation component from transform matrix
|
/foundation/window/window_manager/wmserver/src/ |
H A D | display_zoom_controller.cpp | 125 WLOGFD("Change ZoomInfo translation, deltaX:%{public}d, deltaY:%{public}d", deltaX, deltaY); in UpdateAllWindowsZoomInfo() 244 TransformHelper::Vector3 translation = finalWorldMat.GetTranslation(); in CalcuAnimateZoomTrans() local 247 finalZoomTrans.translateX_ = translation.x_; in CalcuAnimateZoomTrans() 248 finalZoomTrans.translateY_ = translation.y_; in CalcuAnimateZoomTrans() 249 finalZoomTrans.translateZ_ = translation.z_; in CalcuAnimateZoomTrans() 299 TransformHelper::Vector3 translation = finalWorldMat.GetTranslation(); in CalcuZoomTrans() local 302 finalZoomTrans.translateX_ = translation.x_; in CalcuZoomTrans() 303 finalZoomTrans.translateY_ = translation.y_; in CalcuZoomTrans()
|
/foundation/multimedia/ringtone_library/services/ringtone_data_extension/src/ |
H A D | ringtone_language_manager.cpp | 272 auto& translation = resourceFileType == RINGTONE_FILE ? ringtoneTranslate_ : vibrationTranslate_; in SetValuesFromResultSet() local 296 auto item = translation[systemLanguage_].find(realName); in SetValuesFromResultSet() 297 if (item == translation[systemLanguage_].end()) { in SetValuesFromResultSet()
|
/foundation/graphic/graphic_3d/lume/Lume_3D/api/3d/ecs/components/ |
H A D | material_component.h | 157 BASE_NS::Math::Vec2 translation { 0.f, 0.f };
|
/foundation/arkui/ace_engine/frameworks/base/geometry/ |
H A D | transform_util.cpp | 159 Matrix4 ComposeTransform(const Matrix4& perspective, const Matrix4& translation, const Matrix4& rotation, in ComposeTransform() argument 164 matrix = matrix * translation; in ComposeTransform() 645 Matrix4 translation = BuildTranslationMatrix(decomp); in ComposeTransform() local 650 return OHOS::Ace::ComposeTransform(perspective, translation, rotation, skew, scale); in ComposeTransform()
|
/foundation/window/window_manager/utils/include/ |
H A D | window_helper.h | 402 auto translation = worldMat.GetTranslation(); in GetTransformFromWorldMat4() local 406 transform.translateX_ = translation.x_; in GetTransformFromWorldMat4() 407 transform.translateY_ = translation.y_; in GetTransformFromWorldMat4() 408 transform.translateZ_ = translation.z_; in GetTransformFromWorldMat4() 429 // set translation in ComputeWorldTransformMat4()
|
/foundation/graphic/graphic_3d/lume/scenewidgetplugin/plugin/src/ |
H A D | textureinfo_impl.cpp | 117 Translation()->SetValue(curVal.transform.translation); in ArrayChanged()
|
/foundation/graphic/graphic_3d/3d_widget_adapter/core/src/lume/ |
H A D | lume_common.cpp | 1600 BASE_NS::Math::Vec3 translation; in SetupCameraTransform() local 1603 BASE_NS::Math::Decompose(invMat, scale, orientation, translation, skew, perspective); in SetupCameraTransform() 1604 cameraPosition_ = translation; in SetupCameraTransform() 1709 BASE_NS::Math::Vec3 translation; in GetLightPositionAndRotation() local 1712 BASE_NS::Math::Decompose(invMat, scale, orientation, translation, skew, perspective); in GetLightPositionAndRotation() 1713 position = translation; in GetLightPositionAndRotation()
|
/foundation/arkui/ace_engine/frameworks/bridge/declarative_frontend/engine/ |
H A D | jsXNode.js | 1966 set translation(translation) { 1967 if (translation === undefined || translation === null) { 1971 this.translationValue.x = this.checkUndefinedOrNullWithDefaultValue(translation.x, 0); 1972 this.translationValue.y = this.checkUndefinedOrNullWithDefaultValue(translation.y, 0); 2041 get translation() {
|
/foundation/graphic/graphic_3d/lume/Lume_3D/api/3d/render/ |
H A D | intf_render_data_store_default_material.h | 66 BASE_NS::Math::Vec2 translation { 0.0f, 0.0f };
|
/foundation/graphic/graphic_3d/lume/Lume_3D/src/util/ |
H A D | scene_util.cpp | 238 Math::Vec3 translation; in CameraLookAt() local 241 if (Math::Decompose(worldMatrix, scale, orientation, translation, skew, perspective)) { in CameraLookAt() 243 transformHandle->position = translation; in CameraLookAt()
|
H A D | mesh_util.cpp | 331 const auto translation = Math::Vec3(0.0f, 0.0f, 1.0f) * majorRadius; in GenerateTorusGeometry() local 336 const auto tubeCenter = rotation * translation; in GenerateTorusGeometry()
|
/foundation/graphic/graphic_3d/lume/Lume_3D/src/render/datastore/ |
H A D | render_data_store_default_material.cpp | 179 const Math::Vec2 translate = { tex.translation.x, tex.translation.y }; in MaterialUniformsPackedFromInput() 185 // this matches packing identityRs.xy, identityRs.zw, translation.xy, and 0,0 in MaterialUniformsPackedFromInput()
|
/foundation/graphic/graphic_3d/lume/Lume_3D/src/gltf/ |
H A D | gltf2_data_structures.h | 706 BASE_NS::Math::Vec3 translation { 0.f, 0.f, 0.f };
|
H A D | gltf2_exporter.cpp | 1918 if (node->translation != DEFAULT_TRANSLATION) { in ExportNodes() 1919 jsonNodeObject["translation"] = node->translation.data; in ExportNodes() 2472 // usesTRS, translation, rotation, scale in RecursivelyExportNode() 2480 exportNode.translation = transformComponent.position; in RecursivelyExportNode()
|
H A D | gltf2_loader.cpp | 2079 if (!ParseOptionalMath(loadResult, node.translation, jsonData, "translation", node.translation)) {
|
H A D | gltf2_importer.cpp | 1449 desc.translation = transform.offset; in FillTextureTransform() 1858 component->position = node.translation; in CreateTransform()
|
/foundation/graphic/graphic_3d/lume/Lume_3D/src/ecs/systems/ |
H A D | render_system.cpp | 742 texRef.translation = tex.transform.translation; in InputMaterialUniformsFromMaterialComponent() 745 const bool hasTransform = (texRef.translation.x != 0.0f) || (texRef.translation.y != 0.0f) || in InputMaterialUniformsFromMaterialComponent() 1953 const Math::Vec3 translation = reflectionPlaneMatrix.matrix.w; 1955 const float distance = -Math::Dot(normal, translation) - reflComponent.clipOffset;
|
/foundation/graphic/graphic_3d/lume/LumeBase/api/base/math/ |
H A D | matrix_util.h | 293 /** Creates translation, rotation and scaling matrix from translation vector, rotation quaternion and scale vector */ 725 Mat4X4 const& modelMatrix, Vec3& scale, Quat& orientation, Vec3& translation, Vec3& skew, Vec4& perspective) in Decompose() 770 translation = Vec3(localMatrix.w); in Decompose() 724 Decompose( Mat4X4 const& modelMatrix, Vec3& scale, Quat& orientation, Vec3& translation, Vec3& skew, Vec4& perspective) Decompose() argument
|
/foundation/graphic/graphic_3d/lume/Lume_3D/src/ecs/components/ |
H A D | material_component_manager.cpp | 75 DECL_PROPERTY2(MaterialComponent::TextureTransform, translation, "Translation", 0)
|