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Searched refs:transformBits (Results 1 - 2 of 2) sorted by relevance

/foundation/graphic/graphic_3d/lume/Lume_3D/src/render/datastore/
H A Drender_data_store_default_material.cpp159 uint32_t transformBits = 0; in MaterialUniformsPackedFromInput() local
194 transformBits |= static_cast<uint32_t>(hasTransform) << i; in MaterialUniformsPackedFromInput()
198 const uint32_t transformInfoBits = (input.texCoordSetBits << 16u) | transformBits; // 16: left remove 16 bits in MaterialUniformsPackedFromInput()
/foundation/graphic/graphic_3d/lume/Lume_3D/src/ecs/systems/
H A Drender_system.cpp734 uint32_t transformBits = 0u; in InputMaterialUniformsFromMaterialComponent() local
747 transformBits |= static_cast<uint32_t>(hasTransform) << idx; in InputMaterialUniformsFromMaterialComponent()
765 mu.texTransformSetBits = transformBits; in InputMaterialUniformsFromMaterialComponent()
892 const uint32_t transformBits = materialUniforms.texTransformSetBits; in AddSingleMaterial() local
897 RenderMaterialFlagsFromMaterialValues(materialComp, materialHandles, transformBits, enableGpuInstancing); in AddSingleMaterial()

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