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Searched
refs:trackValues_
(Results
1 - 2
of
2
) sorted by relevance
/foundation/graphic/graphic_3d/lume/Lume_3D/src/ecs/systems/
H
A
D
animation_system.cpp
703
// Reset
trackValues_
to stopped state before walking through animations.
in Update()
704
trackValues_
.resize(animationTrackManager_.GetComponentCount());
in Update()
705
for (auto& values :
trackValues_
) {
in Update()
752
// Start tasks for filling the initial values to
trackValues_
.
in Update()
755
// For each track batch reset the target properties to initial values, wait for
trackValues_
to be filled and start
in Update()
971
trackValues_
[row->components[1]].stopped = true;
in UpdateAnimation()
1017
auto& track =
trackValues_
[row->components[1]];
in UpdateAnimation()
1110
const auto& values =
trackValues_
[trackId];
in ResetTargetProperties()
1144
auto& trackValues =
trackValues_
;
in InitializeTrackValues()
1162
if (
trackValues_
[trackI
in Calculate()
[all...]
H
A
D
animation_system.h
184
BASE_NS::vector<TrackValues>
trackValues_
;
member in final
Completed in 3 milliseconds