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Searched refs:trackValues_ (Results 1 - 2 of 2) sorted by relevance

/foundation/graphic/graphic_3d/lume/Lume_3D/src/ecs/systems/
H A Danimation_system.cpp703 // Reset trackValues_ to stopped state before walking through animations. in Update()
704 trackValues_.resize(animationTrackManager_.GetComponentCount()); in Update()
705 for (auto& values : trackValues_) { in Update()
752 // Start tasks for filling the initial values to trackValues_. in Update()
755 // For each track batch reset the target properties to initial values, wait for trackValues_ to be filled and start in Update()
971 trackValues_[row->components[1]].stopped = true; in UpdateAnimation()
1017 auto& track = trackValues_[row->components[1]]; in UpdateAnimation()
1110 const auto& values = trackValues_[trackId]; in ResetTargetProperties()
1144 auto& trackValues = trackValues_; in InitializeTrackValues()
1162 if (trackValues_[trackI in Calculate()
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H A Danimation_system.h184 BASE_NS::vector<TrackValues> trackValues_; member in final

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