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Searched refs:trackStates (Results 1 - 2 of 2) sorted by relevance

/foundation/graphic/graphic_3d/lume/Lume_3D/api/3d/ecs/components/
H A Danimation_state_component.h44 DEFINE_PROPERTY(BASE_NS::vector<TrackState>, trackStates, "", CORE_NS::PropertyFlags::IS_HIDDEN, )
/foundation/graphic/graphic_3d/lume/Lume_3D/src/ecs/systems/
H A Danimation_system.cpp493 stateHandle->trackStates.reserve(animationComponent.tracks.size()); in UpdateStateAndTracks()
498 stateHandle->trackStates.push_back({ Entity(trackEntity), 0U }); in UpdateStateAndTracks()
499 auto& trackState = stateHandle->trackStates.back(); in UpdateStateAndTracks()
885 state.trackStates.reserve(animationHandle->tracks.size()); in OnAnimationComponentsCreated()
888 state.trackStates.push_back({ Entity(trackEntity), 0U }); in OnAnimationComponentsCreated()
889 AnimationStateComponent::TrackState& trackState = state.trackStates.back(); in OnAnimationComponentsCreated()
931 auto& trackStates = stateHandle->trackStates; in OnAnimationComponentsUpdated() local
932 if (trackStates.size() != animationHandle->tracks.size()) { in OnAnimationComponentsUpdated()
933 trackStates in OnAnimationComponentsUpdated()
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