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Help
Searched
refs:trackState
(Results
1 - 2
of
2
) sorted by relevance
/foundation/graphic/graphic_3d/lume/metaobject/src/animation/
H
A
D
track_animation.cpp
141
const auto
trackState
= GetState().UpdateIndex(progress);
in Evaluate()
local
143
GetState().GetCurrentTrackEnd(),
trackState
.second,
in Evaluate()
144
META_ACCESS_PROPERTY(KeyframeCurves)->GetValueAt(
trackState
.first) };
in Evaluate()
146
UpdateCurrentTrack(
trackState
.first);
in Evaluate()
/foundation/graphic/graphic_3d/lume/Lume_3D/src/ecs/systems/
H
A
D
animation_system.cpp
499
auto&
trackState
= stateHandle->trackStates.back();
in UpdateStateAndTracks()
local
505
trackState
.length = inputData->timestamps.size();
in UpdateStateAndTracks()
889
AnimationStateComponent::TrackState&
trackState
= state.trackStates.back();
in OnAnimationComponentsCreated()
local
891
const uint32_t componentId = initialTransformManager_.GetComponentId(
trackState
.entity);
in OnAnimationComponentsCreated()
894
if (auto trackHandle = animationTrackManager_.Read(
trackState
.entity); trackHandle) {
in OnAnimationComponentsCreated()
895
InitializeInitialDataComponent(
trackState
.entity, *trackHandle);
in OnAnimationComponentsCreated()
965
for (const auto&
trackState
: state.trackStates) {
in UpdateAnimation()
966
if (!EntityUtil::IsValid(
trackState
.entity)) {
in UpdateAnimation()
969
if (auto row = trackQuery.FindResultRow(
trackState
.entity); row) {
in UpdateAnimation()
1013
for (const auto&
trackState
in UpdateAnimation()
[all...]
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