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Searched refs:trackEntity (Results 1 - 8 of 8) sorted by relevance

/foundation/graphic/graphic_3d/lume/LumeEcsSerializer/EcsSerializer/include/ecs_serializer/
H A Decs_animation_util.h53 [&manager = nameManager, &node](const Entity& trackEntity) { in UpdateAnimationTrackTargets()
63 for (const auto& trackEntity : animationData->tracks) { in UpdateAnimationTrackTargets()
64 if (auto track = animationTrackManager->Write(trackEntity); track) { in UpdateAnimationTrackTargets()
/foundation/graphic/graphic_3d/lume/Lume_3D/src/ecs/systems/
H A Danimation_playback.cpp128 for (const auto& trackEntity : handle->tracks) { in GetAnimationLength()
129 if (auto track = trackManager->Read(trackEntity); track) { in GetAnimationLength()
H A Danimation_system.cpp497 for (const auto& trackEntity : animationComponent.tracks) { in UpdateStateAndTracks()
498 stateHandle->trackStates.push_back({ Entity(trackEntity), 0U }); in UpdateStateAndTracks()
501 if (auto track = trackManager_.Write(trackEntity); track) { in UpdateStateAndTracks()
782 for (const auto& trackEntity : animationData->tracks) { in CreatePlayback()
783 if (auto nameHandle = nameManager_.Read(trackEntity); nameHandle) { in CreatePlayback()
887 for (const auto& trackEntity : animationHandle->tracks) { in OnAnimationComponentsCreated()
888 state.trackStates.push_back({ Entity(trackEntity), 0U }); in OnAnimationComponentsCreated()
936 for (const auto& trackEntity : animationHandle->tracks) { in OnAnimationComponentsUpdated()
937 stateIt->entity = trackEntity; in OnAnimationComponentsUpdated()
938 if (auto track = animationTrackManager_.Read(trackEntity); trac in OnAnimationComponentsUpdated()
1323 InitializeInitialDataComponent(Entity trackEntity, const AnimationTrackComponent& animationTrack) InitializeInitialDataComponent() argument
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H A Danimation_system.h140 void InitializeInitialDataComponent(CORE_NS::Entity trackEntity, const AnimationTrackComponent& animationTrack);
/foundation/graphic/graphic_3d/lume/scenewidgetplugin/plugin/src/
H A Dasset_loader.cpp519 std::back_inserter(targetEntities), [&nameManager = nameManager_, &node](const Entity& trackEntity) { in UpdateTrackTargets()
520 if (auto nameHandle = nameManager.Read(trackEntity); nameHandle) { in UpdateTrackTargets()
529 for (const auto& trackEntity : animationData->tracks) { in UpdateTrackTargets()
530 if (auto track = animationTrackManager->Write(trackEntity); track) { in UpdateTrackTargets()
H A Decs_animation.cpp125 [&nameManager = nameManager_, &node](const Entity& trackEntity) { in UpdateTrackTargets()
126 if (auto nameHandle = nameManager.Read(trackEntity); nameHandle) { in UpdateTrackTargets()
139 for (const auto& trackEntity : animationData->tracks) { in UpdateTrackTargets()
140 if (auto track = animationTrackManager->Write(trackEntity); track) { in UpdateTrackTargets()
591 void EcsAnimation::OnAnimationTrackChanged(IEcsTrackAnimation& track, Entity trackEntity) in OnAnimationTrackChanged() argument
597 if (auto trackHandle = animationTrackManager_->Read(trackEntity); trackHandle) { in OnAnimationTrackChanged()
600 track.SetEntity(trackEntity); in OnAnimationTrackChanged()
H A Decs_animation.h353 void OnAnimationTrackChanged(IEcsTrackAnimation& track, CORE_NS::Entity trackEntity);
/foundation/graphic/graphic_3d/lume/Lume_3D/src/gltf/
H A Dgltf2_exporter.cpp696 const Entities& entities, array_view<const unique_ptr<Node>> nodes, const Entity trackEntity, in GetAnimationTarget()
708 if (const auto nameHandle = nameManager.Read(trackEntity); nameHandle) { in GetAnimationTarget()
857 for (auto const& trackEntity : animationHandle->tracks) { in ExportGltfAnimations()
858 if (const auto trackHandle = animationTrackManager->Read(trackEntity); trackHandle) { in ExportGltfAnimations()
866 *nodeSystem, *nameManager, entities, result.data->nodes, trackEntity, *trackHandle); in ExportGltfAnimations()
695 GetAnimationTarget(const INodeSystem& nodeSystem, const INameComponentManager& nameManager, const Entities& entities, array_view<const unique_ptr<Node>> nodes, const Entity trackEntity, const AnimationTrackComponent& trackComponent) GetAnimationTarget() argument

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