/foundation/window/window_manager/dmserver/src/ |
H A D | display_cutout_controller.cpp | 198 DMRect topRect = CreateWaterfallRect(0, 0, displayWidth, top); in CalcBuiltInDisplayWaterfallRectsByRotation() local 201 waterfallDisplayAreaRects_ = WaterfallDisplayAreaRects {leftRect, topRect, rightRect, bottomRect}; in CalcBuiltInDisplayWaterfallRectsByRotation() 206 DMRect topRect = CreateWaterfallRect(0, 0, displayHeight, left); in CalcBuiltInDisplayWaterfallRectsByRotation() local 209 waterfallDisplayAreaRects_ = WaterfallDisplayAreaRects {leftRect, topRect, rightRect, bottomRect}; in CalcBuiltInDisplayWaterfallRectsByRotation() 214 DMRect topRect = CreateWaterfallRect(0, 0, bottom, displayWidth); in CalcBuiltInDisplayWaterfallRectsByRotation() local 217 waterfallDisplayAreaRects_ = WaterfallDisplayAreaRects {leftRect, topRect, rightRect, bottomRect}; in CalcBuiltInDisplayWaterfallRectsByRotation() 222 DMRect topRect = CreateWaterfallRect(0, 0, displayHeight, right); in CalcBuiltInDisplayWaterfallRectsByRotation() local 225 waterfallDisplayAreaRects_ = WaterfallDisplayAreaRects {leftRect, topRect, rightRect, bottomRect}; in CalcBuiltInDisplayWaterfallRectsByRotation()
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/foundation/window/window_manager/window_scene/screen_session_manager/src/ |
H A D | screen_cutout_controller.cpp | 203 DMRect topRect = CreateWaterfallRect(0, 0, displayWidth, realNumVec[TOP]); in CalcWaterfallRectsByRotation() local 208 waterfallDisplayAreaRects_ = WaterfallDisplayAreaRects { leftRect, topRect, rightRect, bottomRect }; in CalcWaterfallRectsByRotation() 213 DMRect topRect = CreateWaterfallRect(0, 0, displayWidth, realNumVec[LEFT]); in CalcWaterfallRectsByRotation() local 217 waterfallDisplayAreaRects_ = WaterfallDisplayAreaRects { leftRect, topRect, rightRect, bottomRect }; in CalcWaterfallRectsByRotation() 222 DMRect topRect = CreateWaterfallRect(0, 0, displayWidth, realNumVec[BOTTOM]); in CalcWaterfallRectsByRotation() local 225 waterfallDisplayAreaRects_ = WaterfallDisplayAreaRects { leftRect, topRect, rightRect, bottomRect }; in CalcWaterfallRectsByRotation() 230 DMRect topRect = CreateWaterfallRect(0, 0, displayWidth, realNumVec[RIGHT]); in CalcWaterfallRectsByRotation() local 235 waterfallDisplayAreaRects_ = WaterfallDisplayAreaRects { leftRect, topRect, rightRect, bottomRect }; in CalcWaterfallRectsByRotation()
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/foundation/arkui/ui_lite/frameworks/draw/ |
H A D | draw_rect.cpp | 131 Rect topRect(col2X, row1Y, col3X - 1, row2Y - 1); in DrawRectRadiusWithoutBorderCon1() 133 drawUtils->DrawColorArea(gfxDstBuffer, topRect, dirtyRect, style.bgColor_, opa); in DrawRectRadiusWithoutBorderCon1() 216 Rect topRect(col2X, row1Y, col3X - 1, row2Y); in DrawRectRadiusWithoutBorderCon4() 218 drawUtils->DrawColorArea(gfxDstBuffer, topRect, dirtyRect, style.bgColor_, opa); in DrawRectRadiusWithoutBorderCon4() 277 Rect topRect(col1X, row1Y, col4X, row2Y); in DrawRectBorderWithoutRadius() 279 drawUtils->DrawColorArea(gfxDstBuffer, topRect, dirtyRect, style.borderColor_, opa); in DrawRectBorderWithoutRadius() 347 Rect topRect(col2X, row1Y, col3X - 1, row2Y); in DrawRectRadiusEqualBorder() 348 DrawUtils::GetInstance()->DrawColorArea(gfxDstBuffer, topRect, dirtyRect, style.borderColor_, opa); in DrawRectRadiusEqualBorder() 426 Rect topRect(radiusCol2X, radiusRow1Y, radiusCol3X - 1, radiusRow2Y); in DrawRectRadiusSmallThanBorder() 428 drawUtils->DrawColorArea(gfxDstBuffer, topRect, dirtyRec in DrawRectRadiusSmallThanBorder() [all...] |
/foundation/window/window_manager/interfaces/kits/cj/window_runtime/ |
H A D | window_impl.h | 29 Rect topRect { 0, 0, 0, 0 };
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H A D | window_impl.cpp | 412 retPtr->topRect = g_emptyRect; in GetWindowAvoidArea() 417 retPtr->topRect = avoidArea.topRect_; in GetWindowAvoidArea()
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