Searched refs:topPriority (Results 1 - 2 of 2) sorted by relevance
/foundation/window/window_manager/wmserver/include/ |
H A D | window_node_container.h | 83 void SetSurfaceNodeVisible(sptr<WindowNode>& node, int32_t topPriority, bool visible); 149 void TraverseAndUpdateWindowState(WindowState state, int32_t topPriority); 151 void UpdateWindowState(sptr<WindowNode> node, int32_t topPriority, WindowState state);
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/foundation/window/window_manager/wmserver/src/ |
H A D | window_node_container.cpp | 383 void WindowNodeContainer::SetSurfaceNodeVisible(sptr<WindowNode>& node, int32_t topPriority, bool visible) in SetSurfaceNodeVisible() argument 389 if (node->priority_ < topPriority && !WindowHelper::IsShowWhenLocked(node->GetWindowFlags()) && in SetSurfaceNodeVisible() 398 SetSurfaceNodeVisible(childNode, topPriority, visible); in SetSurfaceNodeVisible() 404 int32_t topPriority = zorderPolicy_->GetWindowPriority(WindowType::WINDOW_TYPE_KEYGUARD); in SetBelowScreenlockVisible() local 407 SetSurfaceNodeVisible(node, topPriority, visible); in SetBelowScreenlockVisible() 1706 int32_t topPriority = zorderPolicy_->GetWindowPriority(WindowType::WINDOW_TYPE_KEYGUARD); in ProcessWindowStateChange() local 1707 TraverseAndUpdateWindowState(state, topPriority); in ProcessWindowStateChange() 1715 void WindowNodeContainer::TraverseAndUpdateWindowState(WindowState state, int32_t topPriority) in TraverseAndUpdateWindowState() argument 1719 UpdateWindowState(node, topPriority, state); in TraverseAndUpdateWindowState() 1723 void WindowNodeContainer::UpdateWindowState(sptr<WindowNode> node, int32_t topPriority, WindowStat argument [all...] |
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