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Searched refs:timePosition (Results 1 - 5 of 5) sorted by relevance

/foundation/graphic/graphic_3d/lume/Lume_3D/src/ecs/systems/
H A Danimation_playback.cpp115 void AnimationPlayback::SetTimePosition(float timePosition) in SetTimePosition() argument
118 handle->time = timePosition; in SetTimePosition()
H A Danimation_playback.h47 void SetTimePosition(float timePosition) override;
H A Danimation_system.h110 float timePosition { 0.f };
H A Danimation_system.cpp995 const auto timePosition = state.time + animation.startOffset; in UpdateAnimation() local
996 if ((timePosition >= (animation.duration + FLT_EPSILON)) || (timePosition <= -FLT_EPSILON)) { in UpdateAnimation()
1018 track.timePosition = timePosition; in UpdateAnimation()
1173 const auto currentTime = trackValues_[trackId].timePosition; in Calculate()
/foundation/graphic/graphic_3d/lume/Lume_3D/api/3d/ecs/systems/
H A Dintf_animation_system.h69 * @param timePosition New time position for animation.
71 virtual void SetTimePosition(float timePosition) = 0;

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