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/foundation/graphic/graphic_3d/lume/LumeRender/src/node/
H A Drender_motion_blur.cpp179 RenderHandle tileVelocity = blurInfo.velocity; in Execute() local
184 tileVelocity = RenderHandleUtil::IsValid(tv) ? tv : velocity; in Execute()
216 binder.BindImage(binding++, tileVelocity, samplerHandle_); in Execute()

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