Searched refs:ths (Results 1 - 2 of 2) sorted by relevance
/foundation/graphic/graphic_3d/lume/LumeRender/assets/render/shaders/common/ |
H A D | bloom_common.h | 184 const vec2 ths = ts * 0.5; in bloomDownscaleWeighted() local 186 colSample = textureLod(sampler2D(tex, sampl), vec2(uv.x - ths.x, uv.y - ths.y), 0).xyz; in bloomDownscaleWeighted() 191 colSample = textureLod(sampler2D(tex, sampl), vec2(uv.x + ths.x, uv.y - ths.y), 0).xyz; in bloomDownscaleWeighted() 196 colSample = textureLod(sampler2D(tex, sampl), vec2(uv.x - ths.x, uv.y + ths.y), 0).xyz; in bloomDownscaleWeighted() 201 colSample = textureLod(sampler2D(tex, sampl), vec2(uv.x + ths.x, uv.y + ths.y), 0).xyz; in bloomDownscaleWeighted() 216 const vec2 ths in bloomDownscaleWeighted() 277 const vec2 ths = ts * 0.5; bloomDownscale() local [all...] |
/foundation/graphic/graphic_3d/lume/LumeRender/api/render/shaders/common/ |
H A D | render_blur_common.h | 265 const vec2 ths = ts * 0.5; in SoftDownscaleRGB() local 267 color += textureLod(sampler2D(tex, sampl), vec2(uv.x - ths.x, uv.y - ths.y), 0).xyz * centerCoeff; in SoftDownscaleRGB() 268 color += textureLod(sampler2D(tex, sampl), vec2(uv.x + ths.x, uv.y - ths.y), 0).xyz * centerCoeff; in SoftDownscaleRGB() 269 color += textureLod(sampler2D(tex, sampl), vec2(uv.x - ths.x, uv.y + ths.y), 0).xyz * centerCoeff; in SoftDownscaleRGB() 270 color += textureLod(sampler2D(tex, sampl), vec2(uv.x + ths.x, uv.y + ths.y), 0).xyz * centerCoeff; in SoftDownscaleRGB() 274 const vec2 ths in SoftDownscaleRGB() 299 const vec2 ths = invTexSize * 0.5; // 0.5: half DownscaleRGBADof() local 332 const vec2 ths = invTexSize * 0.5; // 0.5:half BlurRGBADof() local 387 const vec2 ths = ts * 0.5; SoftDownscaleRGBLayer() local [all...] |
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