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Searched refs:thisFrameSignalData_ (Results 1 - 2 of 2) sorted by relevance

/foundation/graphic/graphic_3d/lume/LumeRender/src/util/
H A Drender_frame_util.cpp86 for (auto& ref : thisFrameSignalData_.gpuSemaphores) { in BeginFrame()
91 thisFrameSignalData_.gpuSemaphores.clear(); in BeginFrame()
92 thisFrameSignalData_.signalData.clear(); in BeginFrame()
209 thisFrameSignalData_.gpuSemaphores.reserve(postSignalData_.size()); in ProcessFrameSignalData()
210 thisFrameSignalData_.signalData.reserve(postSignalData_.size()); in ProcessFrameSignalData()
222 thisFrameSignalData_.gpuSemaphores.push_back(device.CreateGpuSemaphoreView(ref.gpuSignalResourceHandle)); in ProcessFrameSignalData()
225 thisFrameSignalData_.gpuSemaphores.push_back(device.CreateGpuSemaphore()); in ProcessFrameSignalData()
227 sd.gpuSignalResourceHandle = thisFrameSignalData_.gpuSemaphores.back()->GetHandle(); in ProcessFrameSignalData()
228 thisFrameSignalData_.signalData.push_back(sd); in ProcessFrameSignalData()
393 return thisFrameSignalData_ in GetFrameGpuSignalData()
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H A Drender_frame_util.h96 FrameSignalData thisFrameSignalData_; member in RenderFrameUtil

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