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Searched refs:textureSlotIndex (Results 1 - 2 of 2) sorted by relevance

/foundation/graphic/graphic_3d/lume/scenewidgetplugin/plugin/src/
H A Dmaterial_impl.cpp323 auto textureSlotIndex = info->GetTextureSlotIndex();
324 if (textureSlotIndex == ~0u) {
325 textureSlotIndex = i;
328 info->SetTextureSlotIndex(textureSlotIndex);
379 auto textureSlotIndex = textureSlotId - 1; in BindTextureSlot() local
383 auto info = GetTextureInfoByIndex(textureSlotIndex, textures); in BindTextureSlot()
390 info->SetTextureSlotIndex(textureSlotIndex); in BindTextureSlot()
426 ApplyTextureInfoImage(textureSlotIndex, *info); in BindTextureSlot()
429 CheckImageHandle(textureSlotIndex, BASE_NS::weak_ptr<SCENE_NS::ITextureInfo>(info)); in BindTextureSlot()
433 [this, textureSlotIndex, w_inf in BindTextureSlot()
1041 int textureSlotIndex = textures.size(); SynchronizeInputsFromMetadata() local
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/foundation/graphic/graphic_3d/lume/scenewidgetplugin/plugin/include/scene_plugin/interface/
H A Dintf_material.h293 size_t textureSlotIndex, const BASE_NS::string_view& name) in GetMappedProperty()
297 if (info->GetTextureSlotIndex() == textureSlotIndex) { in GetMappedProperty()
292 GetMappedProperty( size_t textureSlotIndex, const BASE_NS::string_view& name) GetMappedProperty() argument

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