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Help
Searched
refs:textureId2
(Results
1 - 3
of
3
) sorted by relevance
/foundation/graphic/graphic_2d/rosen/samples/hello_native_image/
H
A
D
hello_native_image.cpp
243
GLuint
textureId2
;
in main()
local
244
glGenTextures(1, &
textureId2
);
in main()
245
ret = OH_NativeImage_AttachContext(image,
textureId2
);
in main()
247
std::cout << "OH_NativeImage_AttachContext
textureId2
failed" << std::endl;
in main()
262
ret = OH_NativeImage_AttachContext(image,
textureId2
);
in main()
/foundation/graphic/graphic_2d/frameworks/surfaceimage/test/systemtest/
H
A
D
native_image_opengl_system_test.cpp
107
static inline GLuint
textureId2
= 0;
member in OHOS::Rosen::NativeImageSystemOpenGLTest
124
glGenTextures(1, &
textureId2
);
in SetUpTestCase()
/foundation/graphic/graphic_2d/frameworks/surfaceimage/test/unittest/
H
A
D
native_image_test.cpp
110
static inline GLuint
textureId2
= 0;
member in OHOS::Rosen::NativeImageTest
128
glGenTextures(1, &
textureId2
);
in SetUpTestCase()
725
int32_t ret = OH_NativeImage_AttachContext(image,
textureId2
);
in HWTEST_F()
788
int32_t ret = OH_NativeImage_AttachContext(image,
textureId2
);
in HWTEST_F()
Completed in 4 milliseconds