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/foundation/graphic/graphic_3d/lume/Lume_3D/api/3d/shaders/common/
H A D3d_dm_inplace_sampling_common.h76 return texture(uSampTextureBase, uv); in GetBaseColorSample()
82 return texture(uSampTextureBase, uv); in GetBaseColorSample()
89 return texture(uSampTextures[CORE_MATERIAL_TEX_NORMAL_IDX], uv).xyz; in GetNormalSample()
95 return texture(uSampTextures[CORE_MATERIAL_TEX_NORMAL_IDX], uv).xyz; in GetNormalSample()
102 return texture(uSampTextures[CORE_MATERIAL_TEX_MATERIAL_IDX], uv); in GetMaterialSample()
108 return texture(uSampTextures[CORE_MATERIAL_TEX_MATERIAL_IDX], uv); in GetMaterialSample()
115 return texture(uSampTextures[CORE_MATERIAL_TEX_EMISSIVE_IDX], uv).xyz; in GetEmissiveSample()
121 return texture(uSampTextures[CORE_MATERIAL_TEX_EMISSIVE_IDX], uv).xyz; in GetEmissiveSample()
127 return texture(uSampTextures[CORE_MATERIAL_TEX_AO_IDX], uv).x; in GetAOSample()
133 return texture(uSampTexture in GetAOSample()
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/foundation/arkui/ace_engine/frameworks/core/components/video/
H A Drosen_render_texture.cpp95 auto texture = weak.Upgrade(); in SetIsAddGaussianFuzzy()
96 if (texture) { in SetIsAddGaussianFuzzy()
97 texture->InitGaussianFuzzyParas(); in SetIsAddGaussianFuzzy()
102 auto texture = weak.Upgrade(); in SetIsAddGaussianFuzzy()
103 if (texture) { in SetIsAddGaussianFuzzy()
104 texture->SetIsAddGaussianFuzzy(false); in SetIsAddGaussianFuzzy()
110 auto texture = weak.Upgrade(); in SetIsAddGaussianFuzzy()
111 if (texture) { in SetIsAddGaussianFuzzy()
112 texture->MarkNeedRender(); in SetIsAddGaussianFuzzy()
H A Drender_texture.cpp27 const RefPtr<TextureComponent> texture = AceType::DynamicCast<TextureComponent>(component); in Update() local
28 if (!texture) { in Update()
32 textureId_ = texture->GetTextureId(); in Update()
33 auto sourceSize = Size(static_cast<double>(texture->GetSrcWidth()), static_cast<double>(texture->GetSrcHeight())); in Update()
37 imageFit_ = texture->GetFit(); in Update()
38 imagePosition_ = texture->GetImagePosition(); in Update()
H A Dvideo_element_v2.cpp37 bool isFullScreen, const WeakPtr<Player>& player, const WeakPtr<Texture>& texture) in FireFullscreen()
57 videoComponent_->SetTexture(texture); in FireFullscreen()
83 RefPtr<Component> VideoElementV2::FireFullscreen(bool isFullScreen, bool isPlaying, const WeakPtr<Texture>& texture) in FireFullscreen() argument
102 videoComponent_->SetTexture(texture); in FireFullscreen()
195 [weak = AceType::WeakClaim(this)](bool fullscreen, bool isPlaying, const WeakPtr<Texture>& texture) { in SetNewComponent()
199 result = client->FireFullscreen(fullscreen, isPlaying, texture); in SetNewComponent()
207 const WeakPtr<Player>& player, const WeakPtr<Texture>& texture) { in SetNewComponent()
211 result = client->FireFullscreen(fullscreen, player, texture); in SetNewComponent()
36 FireFullscreen( bool isFullScreen, const WeakPtr<Player>& player, const WeakPtr<Texture>& texture) FireFullscreen() argument
H A Dvideo_element_v2.h38 RefPtr<Component> FireFullscreen(bool isFullScreen, const WeakPtr<Player>& player, const WeakPtr<Texture>& texture);
39 RefPtr<Component> FireFullscreen(bool isFullScreen, bool isPlaying, const WeakPtr<Texture>& texture);
/foundation/graphic/graphic_2d/interfaces/kits/napi/graphic/webgl/src/
H A Dwebgl_rendering_context_draw.cpp28 const TexImageArg& imgArg, WebGLTexture* texture, const void* pixels, bool changeUnpackAlignment) in TexImage2D_()
35 texture->SetTextureLevel(imgArg); in TexImage2D_()
48 WebGLTexture* texture = GetBoundTexture(env, imgArg.target, true); in TexImage2D() local
49 if (!texture) { in TexImage2D()
50 SET_ERROR_WITH_LOG(WebGLRenderingContextBase::INVALID_OPERATION, "texture is nullptr"); in TexImage2D()
53 GLenum error = CheckTexImage(env, imgArg, texture); in TexImage2D()
58 if (texture->CheckImmutable()) { in TexImage2D()
80 TexImage2D_(imgArg, texture, data, changeUnpackAlignment); in TexImage2D()
102 WebGLTexture* texture = GetBoundTexture(env, imgArg.target, true); in TexImage2D() local
103 if (!texture) { in TexImage2D()
27 TexImage2D_( const TexImageArg& imgArg, WebGLTexture* texture, const void* pixels, bool changeUnpackAlignment) TexImage2D_() argument
133 WebGLTexture* texture = GetBoundTexture(env, imgArg.target, true); TexImage2D() local
157 TexSubImage2D_( const TexSubImage2DArg& imgArg, WebGLTexture* texture, const void* pixels, bool changeUnpackAlignment) TexSubImage2D_() argument
173 WebGLTexture* texture = GetBoundTexture(env, imgArg.target, true); TexSubImage2D() local
194 WebGLTexture* texture = GetBoundTexture(env, imgArg.target, true); TexSubImage2D() local
245 WebGLTexture* texture = GetBoundTexture(env, imgArg.target, true); TexSubImage2D() local
510 WebGLTexture* texture = GetBoundTexture(env, imgArg.target, true); CheckCompressedTexImage2D() local
549 WebGLTexture* texture = GetBoundTexture(env, imgArg.target, true); CompressedTexImage2D() local
589 WebGLTexture* texture = GetBoundTexture(env, imgArg.target, true); CompressedTexImage2D() local
610 WebGLTexture* texture = GetBoundTexture(env, imgArg.target, true); CheckCompressedTexSubImage2D() local
690 WebGLTexture* texture = GetBoundTexture(env, imgArg.target, true); CopyTexImage2D() local
759 CheckTexImage(napi_env env, const TexImageArg& imgArg, WebGLTexture* texture) CheckTexImage() argument
788 CheckTexSubImage2D( napi_env env, const TexSubImage2DArg& imgArg, WebGLTexture* texture) CheckTexSubImage2D() argument
948 CheckCompressedTexSubDimensions( const TexSubImage2DArg& imgArg, WebGLTexture* texture) CheckCompressedTexSubDimensions() argument
1017 WebGLTexture* texture = GetBoundTexture(env, arg.target, false); CheckCopyTexSubImage() local
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H A Dwebgl_framebuffer.cpp107 LOGD("AddAttachment target %{public}u attachment [%{public}u %{public}u] texture [%{public}u %{public}d]", target, in AddAttachment()
262 WebGLTexture* texture = context->GetObjectInstance<WebGLTexture>( in GetWebGLAttachmentInfo() local
264 if (texture == nullptr) { in GetWebGLAttachmentInfo()
270 info.format = texture->GetInternalFormat(textureAttachment->target, textureAttachment->level); in GetWebGLAttachmentInfo()
271 info.width = texture->GetWidth(textureAttachment->target, textureAttachment->level); in GetWebGLAttachmentInfo()
272 info.height = texture->GetHeight(textureAttachment->target, textureAttachment->level); in GetWebGLAttachmentInfo()
273 info.type = texture->GetType(textureAttachment->target, textureAttachment->level); in GetWebGLAttachmentInfo()
H A Dwebgl2_rendering_context_impl.cpp658 WebGLTexture* texture = GetBoundTexture(env, arg.target, false); in TexStorage2D() local
659 if (texture == nullptr) { in TexStorage2D()
669 texture->SetTexStorageInfo(&arg); in TexStorage2D()
685 WebGLTexture* texture = GetBoundTexture(env, arg.target, false); in TexStorage3D() local
686 if (texture == nullptr) { in TexStorage3D()
691 texture->SetTexStorageInfo(&arg); in TexStorage3D()
716 WebGLTexture* texture = GetBoundTexture(env, imgArg.target, true); in TexImage3D() local
717 if (texture == nullptr) { in TexImage3D()
743 texture->SetTextureLevel({ imgArg.target, imgArg.level, in TexImage3D()
777 WebGLTexture* texture in TexImage3D() local
816 WebGLTexture* texture = GetBoundTexture(env, arg.target, false); CheckTexSubImage3D() local
943 WebGLTexture* texture = GetBoundTexture(env, imgArg.target, true); CompressedTexImage3D() local
963 WebGLTexture* texture = GetBoundTexture(env, imgArg.target, true); CompressedTexImage3D() local
997 WebGLTexture* texture = GetBoundTexture(env, imgArg.target, true); CompressedTexSubImage3D() local
1016 WebGLTexture* texture = GetBoundTexture(env, imgArg.target, true); CompressedTexSubImage3D() local
1939 WebGLTexture* texture = GetBoundTexture(env, arg.target, false); CheckTexStorage() local
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/foundation/arkui/ace_engine/frameworks/core/components/video/resource/
H A Dext_texture.cpp23 const char TEXTURE_ERRORMSG_CREATEFAIL[] = "Unable to initialize texture.";
62 auto texture = weak.Upgrade(); in Create()
63 if (texture) { in Create()
64 texture->CreateTexture(onCreate); in Create()
85 auto texture = weak.Upgrade(); in CreateTexture() local
86 if (texture) { in CreateTexture()
87 texture->OnRefresh(param); in CreateTexture()
H A Dtexture.cpp16 #include "core/components/video/resource/texture.h"
34 LOGE("fail to create texture due to context is null"); in ~Texture()
62 LOGE("fail to create texture due to context is null"); in Create()
69 auto texture = weak.Upgrade(); in Create()
70 if (texture) { in Create()
71 texture->CreateTexture(onCreate); in Create()
93 auto texture = weak.Upgrade(); in CreateTexture() local
94 if (texture) { in CreateTexture()
95 texture->OnRefresh(param); in CreateTexture()
/foundation/arkui/ace_engine/frameworks/core/components/xcomponent/resource/
H A Dnative_texture.cpp32 LOGE("fail to create texture due to context is null"); in ~NativeTexture()
60 LOGE("fail to create texture due to context is null"); in Create()
67 auto texture = weak.Upgrade(); in Create()
68 if (texture) { in Create()
69 texture->CreateTexture(onCreate, idStr); in Create()
96 auto texture = weak.Upgrade(); in CreateTexture() local
97 if (texture) { in CreateTexture()
98 texture->OnRefresh(param); in CreateTexture()
/foundation/graphic/graphic_2d/rosen/samples/webgl/entry/src/main/js/MainAbility/pages/index/sample2/
H A Dshadow2_demo.js65 vec4 texColor = texture(u_Sampler,v_TexCoord);
67 vec4 rgbaDepth = texture(u_ShadowMap,shadowCoord.xy);
86 gl.bindTexture(gl.TEXTURE_2D, fbo.texture);
144 gl.bindTexture(gl.TEXTURE_2D, o.texture);
190 o.texture = gl.createTexture();
274 o.texture = gl.createTexture();
300 let framebuffer, texture, depthBuffer;
305 if (texture) {
306 gl.deleteTexture(texture);
317 texture
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H A Dpanorama2_demo.js43 fragColor = texture(u_Sampler,v_TexCoord);;
76 let texture = gl.createTexture();
77 if (texture === null) {
81 gl.bindTexture(gl.TEXTURE_2D, texture);
H A Dcube2_demo.js56 vec4 color = texture(u_Sampler,v_TexCoord);
128 let texture = gl.createTexture();
129 if (texture === null) {
134 gl.bindTexture(gl.TEXTURE_2D, texture);
/foundation/graphic/graphic_2d/rosen/samples/opengl/test_glFramebufferTexture3DOES/entry/src/main/cpp/
H A Dtest_glFramebufferTexture3DOES.cpp80 GLuint texture; in GLCopyTexSubImage3D() local
81 glGenTextures(CREAT_NUM_ONE, &texture); in GLCopyTexSubImage3D()
82 glBindTexture(GL_TEXTURE_3D, texture); in GLCopyTexSubImage3D()
88 glFramebufferTextureLayer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, texture, INT_INIT_VAL, MATRIX_8); in GLCopyTexSubImage3D()
92 glFramebufferTexture3DOES(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_3D, texture, 0, 0); in GLCopyTexSubImage3D()
/foundation/graphic/graphic_2d/rosen/modules/render_service_client/core/ui/
H A Drs_surface_node.cpp770 auto texture = surface_->GetSurfaceExt(config); in CreateSurfaceExt() local
771 if (texture == nullptr) { in CreateSurfaceExt()
772 texture = surface_->CreateSurfaceExt(config); in CreateSurfaceExt()
774 if (texture == nullptr) { in CreateSurfaceExt()
780 if (texture->GetSurfaceExtConfig().additionalData == nullptr) { in CreateSurfaceExt()
781 texture->UpdateSurfaceExtConfig(config); in CreateSurfaceExt()
785 GetId(), config.type, texture.get()); in CreateSurfaceExt()
787 std::make_unique<RSSurfaceNodeCreateSurfaceExt>(GetId(), texture); in CreateSurfaceExt()
816 auto texture = surface_->GetSurfaceExt(config); in SetSurfaceTextureAttachCallBack() local
817 if (texture) { in SetSurfaceTextureAttachCallBack()
837 auto texture = surface_->GetSurfaceExt(config); SetSurfaceTextureUpdateCallBack() local
859 auto texture = surface_->GetSurfaceExt(config); SetSurfaceTextureInitTypeCallBack() local
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/foundation/graphic/graphic_2d/rosen/samples/webgl/entry/src/main/js/MainAbility/pages/index/sample/
H A Dshadow_demo.js84 gl.bindTexture(gl.TEXTURE_2D, fbo.texture);
142 gl.bindTexture(gl.TEXTURE_2D, o.texture);
188 o.texture = gl.createTexture();
272 o.texture = gl.createTexture();
298 let framebuffer, texture, depthBuffer;
303 if (texture) {
304 gl.deleteTexture(texture);
315 texture = gl.createTexture();
316 if (!texture) {
319 gl.bindTexture(gl.TEXTURE_2D, texture);
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H A Dpanorama_demo.js73 let texture = gl.createTexture();
74 if (texture === null) {
78 gl.bindTexture(gl.TEXTURE_2D, texture);
H A Dcube_demo.js128 let texture = gl.createTexture();
129 if (texture === null) {
134 gl.bindTexture(gl.TEXTURE_2D, texture);
/foundation/graphic/graphic_2d/rosen/test/2d_graphics/unittest/skia_adapter/
H A Dskia_texture_info_test.cpp77 GrBackendTexture texture(1280, 720, GrMipmapped::kNo, mockInfo); in HWTEST_F()
78 TextureInfo textureInfo = SkiaTextureInfo::ConvertToTextureInfo(texture); in HWTEST_F()
/foundation/graphic/graphic_3d/lume/LumeBinaryCompile/LumeShaderCompiler/test/simple/snippets/
H A Dcore_image_blocks.h18 outColor = texture(inSampler, inUv); in GenericImageSample()
/foundation/graphic/graphic_3d/lume/Lume_3D/src/gltf/
H A Dgltf2_data_structures.h362 // The sampler used by this texture.
367 // The image used by this texture.
372 // The texture.
373 Texture* texture { nullptr };
378 // The set index of texture's TEXCOORD attribute
379 // used for texture coordinate mapping.
402 // The base color texture.
403 // This texture contains RGB(A) components in sRGB color space.
429 // The metallic-roughness texture.
455 // "The scalar multiplier applied to each normal vector of the texture
495 TextureInfo texture; global() member
544 TextureInfo texture; global() member
557 TextureInfo texture; global() member
571 TextureInfo texture; global() member
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/foundation/graphic/graphic_3d/lume/LumeRender/src/gles/
H A Ddevice_gles.h190 void BindTexture(uint32_t textureUnit, uint32_t target, uint32_t texture); // target = GL_TEXTURE_2D et al.
191 void BindImageTexture(uint32_t unit, uint32_t texture, uint32_t level, bool layered, uint32_t layer,
215 void DeleteTexture(uint32_t texture);
224 // texture upload / storage
296 void UnBindTexture(uint32_t texture);
360 uint32_t texture { 0 };
/foundation/arkui/ace_engine/frameworks/core/components/xcomponent/
H A Dxcomponent_component.h208 void SetTexture(RefPtr<NativeTexture> texture) in SetTexture() argument
210 texture_ = texture; in SetTexture()
/foundation/graphic/graphic_2d/interfaces/kits/napi/graphic/webgl/include/webgl/
H A Dwebgl_texture.h52 void SetTexture(uint32_t texture) in SetTexture() argument
54 texture_ = texture; in SetTexture()

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