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/foundation/graphic/graphic_3d/lume/LumeRender/src/node/
H A Drender_blur.cpp424 Math::UVec2 texSize = baseSize / 2u; in CreateTargets() local
425 texSize.x = Math::max(1u, texSize.x); in CreateTargets()
426 texSize.y = Math::max(1u, texSize.y); in CreateTargets()
427 if (texSize.x != tempTarget_.texSize.x || texSize.y != tempTarget_.texSize.y) { in CreateTargets()
428 tempTarget_.texSize in CreateTargets()
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H A Drender_blur.h74 BASE_NS::Math::UVec2 texSize { 0, 0 };

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