Searched refs:texId (Results 1 - 5 of 5) sorted by relevance
/foundation/multimedia/image_effect/frameworks/native/render_environment/core/ |
H A D | render_opengl_renderer.h | 35 void Draw(GLuint texId, GLuint fbo, RenderMesh *mesh, RenderGeneralProgram *shader, RenderViewport *viewport,
39 void Draw(GLuint texId, RenderMesh *mesh, RenderGeneralProgram *shader, RenderFrameBuffer *frameBuffer,
43 void DrawOnScreenWithTransform(GLuint texId, RenderMesh *mesh, RenderGeneralProgram *shader,
47 void DrawOnScreen(GLuint texId, RenderMesh *mesh, RenderGeneralProgram *shader, RenderViewport *viewport,
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H A D | render_opengl_renderer.cpp | 28 void RenderOpenglRenderer::Draw(GLuint texId, RenderMesh *mesh, RenderGeneralProgram *shader,
in Draw() argument 40 glBindTexture(GL_TEXTURE_2D, texId);
in Draw() 47 void RenderOpenglRenderer::Draw(GLuint texId, GLuint fbo, RenderMesh *mesh, RenderGeneralProgram *shader,
in Draw() argument 58 glBindTexture(target, texId);
in Draw() 116 void RenderOpenglRenderer::DrawOnScreenWithTransform(GLuint texId, RenderMesh *mesh, RenderGeneralProgram *shader,
in DrawOnScreenWithTransform() argument 122 glBindTexture(target, texId);
in DrawOnScreenWithTransform() 130 void RenderOpenglRenderer::DrawOnScreen(GLuint texId, RenderMesh *mesh, RenderGeneralProgram *shader,
in DrawOnScreen() argument 136 glBindTexture(target, texId);
in DrawOnScreen()
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/foundation/multimedia/image_effect/frameworks/native/render_environment/ |
H A D | render_environment.h | 174 IMAGE_EFFECT_EXPORT void DrawFrame(GLuint texId, GraphicTransformType type);
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H A D | render_environment.cpp | 366 void RenderEnvironment::DrawFrame(GLuint texId, GraphicTransformType type)
in DrawFrame() argument 377 param_->renderer_->DrawOnScreenWithTransform(texId, mesh,
in DrawFrame()
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/foundation/graphic/graphic_2d/rosen/modules/render_service_base/src/pipeline/ |
H A D | rs_draw_cmd.cpp | 413 RSTaskDispatcher::GetInstance().PostTask(tid_, [texId = texId_, in ~RSExtendImageObject() 416 if (texId != 0U) { in ~RSExtendImageObject() 418 glDeleteTextures(1, &texId); in ~RSExtendImageObject() 990 out += " texId:" + std::to_string(texId_); in DumpItems()
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