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/foundation/graphic/graphic_3d/lume/LumeRender/src/node/
H A Drender_bloom.cpp146 // output tex1 on compute and tex2 on graphics
147 return bloomInfo_.useCompute ? (targets_.tex1[0u].GetHandle()) : (targets_.tex2[0u].GetHandle());
434 PLUGIN_ASSERT(targets_.tex1.size() == targets_.tex2.size()); in RenderUpscale()
444 // tex2 as output in RenderUpscale()
445 renderPassUpscale.renderPassDesc.attachmentHandles[0] = targets_.tex2[idx - 1].GetHandle(); in RenderUpscale()
503 // tex2 handle has the final result in RenderCombine()
504 binder.BindImage(binding++, { targets_.tex2[0].GetHandle() }); in RenderCombine()
575 targets_.tex2[idx] = gpuResourceMgr.Create(baseTargetName + "_B", desc); in CreateTargets()
580 targets_.tex2[idx] = gpuResourceMgr.Create(targets_.tex2[id in CreateTargets()
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H A Drender_bloom.h86 std::array<RenderHandleReference, TARGET_COUNT> tex2; member

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