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Searched
refs:tex2
(Results
1 - 2
of
2
) sorted by relevance
/foundation/graphic/graphic_3d/lume/LumeRender/src/node/
H
A
D
render_bloom.cpp
146
// output tex1 on compute and
tex2
on graphics
147
return bloomInfo_.useCompute ? (targets_.tex1[0u].GetHandle()) : (targets_.
tex2
[0u].GetHandle());
434
PLUGIN_ASSERT(targets_.tex1.size() == targets_.
tex2
.size());
in RenderUpscale()
444
//
tex2
as output
in RenderUpscale()
445
renderPassUpscale.renderPassDesc.attachmentHandles[0] = targets_.
tex2
[idx - 1].GetHandle();
in RenderUpscale()
503
//
tex2
handle has the final result
in RenderCombine()
504
binder.BindImage(binding++, { targets_.
tex2
[0].GetHandle() });
in RenderCombine()
575
targets_.
tex2
[idx] = gpuResourceMgr.Create(baseTargetName + "_B", desc);
in CreateTargets()
580
targets_.
tex2
[idx] = gpuResourceMgr.Create(targets_.
tex2
[id
in CreateTargets()
[all...]
H
A
D
render_bloom.h
86
std::array<RenderHandleReference, TARGET_COUNT>
tex2
;
member
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