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/foundation/graphic/graphic_3d/lume/LumeRender/src/node/
H A Drender_bloom.cpp146 // output tex1 on compute and tex2 on graphics
147 return bloomInfo_.useCompute ? (targets_.tex1[0u].GetHandle()) : (targets_.tex2[0u].GetHandle());
188 binder.BindImage(binding++, { targets_.tex1[0].GetHandle() });
220 for (size_t i = 1; i < targets_.tex1.size(); ++i) { in ComputeDownscale()
227 binder.BindImage(binding++, { targets_.tex1[i].GetHandle() }); in ComputeDownscale()
228 binder.BindImage(binding++, { targets_.tex1[i - 1].GetHandle() }); in ComputeDownscale()
256 for (size_t i = targets_.tex1.size() - 1; i != 0; --i) { in ComputeUpscale()
262 binder.BindImage(0u, { targets_.tex1[i - 1].GetHandle() }); in ComputeUpscale()
263 binder.BindImage(1u, { targets_.tex1[i].GetHandle() }); in ComputeUpscale()
298 binder.BindImage(binding++, { targets_.tex1[ in ComputeCombine()
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H A Drender_bloom.h84 std::array<RenderHandleReference, TARGET_COUNT> tex1; member

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