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Searched
refs:tex1
(Results
1 - 2
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2
) sorted by relevance
/foundation/graphic/graphic_3d/lume/LumeRender/src/node/
H
A
D
render_bloom.cpp
146
// output
tex1
on compute and tex2 on graphics
147
return bloomInfo_.useCompute ? (targets_.
tex1
[0u].GetHandle()) : (targets_.tex2[0u].GetHandle());
188
binder.BindImage(binding++, { targets_.
tex1
[0].GetHandle() });
220
for (size_t i = 1; i < targets_.
tex1
.size(); ++i) {
in ComputeDownscale()
227
binder.BindImage(binding++, { targets_.
tex1
[i].GetHandle() });
in ComputeDownscale()
228
binder.BindImage(binding++, { targets_.
tex1
[i - 1].GetHandle() });
in ComputeDownscale()
256
for (size_t i = targets_.
tex1
.size() - 1; i != 0; --i) {
in ComputeUpscale()
262
binder.BindImage(0u, { targets_.
tex1
[i - 1].GetHandle() });
in ComputeUpscale()
263
binder.BindImage(1u, { targets_.
tex1
[i].GetHandle() });
in ComputeUpscale()
298
binder.BindImage(binding++, { targets_.
tex1
[
in ComputeCombine()
[all...]
H
A
D
render_bloom.h
84
std::array<RenderHandleReference, TARGET_COUNT>
tex1
;
member
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